我正在用Java编写游戏的mod,以检查玩家是否已使用服务器方法投票以获取Steam ID。我所看到的没有得到很好的回应。每个响应都是一个IOException,我已经打印出了“无效的响应代码”。
我已经尝试实现在https连接的类似mod中看到的内容,但是我却一无所获。
try {
HttpsURLConnection connection = (HttpsURLConnection) new URL( "https://somewebsite.com/"
).openConnection();
connection.setSSLSocketFactory(createTrustAllSocketFactory());
int responseCode = connection.getResponseCode();
if (responseCode != 200) throw new IOException("Invalid response code.");
InputStream in = connection.getInputStream();
ByteArrayOutputStream stringBuffer = new ByteArrayOutputStream();
byte[] buffer = new byte[256];
int len = 0;
while (len != -1) {
stringBuffer.write(buffer, 0, len);
len = in.read(buffer);
}
String result = new String(stringBuffer.toByteArray(), StandardCharsets.UTF_8);
if (result.equals("1")) {
try {
performer.addMoney(MonetaryConstants.COIN_COPPER * 5);
performer.getCommunicator().sendNormalServerMessage("Thanks for voting! Your rewards have been added to your bank.");
} catch (IOException ex) {
performer.getCommunicator().sendAlertServerMessage("Failed to add reward. Please submit a support ticket.");
ex.printStackTrace();
}
}
private static SSLSocketFactory createTrustAllSocketFactory() throws IOException {
try {
SSLContext ctx = SSLContext.getInstance("TLS");
TrustManager[] trustManagers = {
new X509TrustManager() {
@Override
public void checkClientTrusted(X509Certificate[] chain, String authType) {
/* empty */
}
@Override
public void checkServerTrusted(X509Certificate[] chain, String authType) {
/* empty */
}
@Override
public X509Certificate[] getAcceptedIssuers() {
return new X509Certificate[0];
}
}
};
ctx.init(null, trustManagers, null);
return ctx.getSocketFactory();
} catch (GeneralSecurityException ex) {
throw new IOException(ex);
}
}
期望的是,当在游戏中发出命令时,服务器将使用玩家的Steam ID调用外部站点,并根据他们是否投票来生成0或1。
Actual收到错误的响应代码。