subActivity上的UnityPlayer blackScreen

时间:2019-04-12 11:17:19

标签: android unity3d

在android Studio项目中,当我切换到另一个也包含UnityPlayer的Activity时,UnityPlayer在subActivity上显示BlackScreen。

我在Arcore项目中,我使用Android Studio拥有良好的界面并且易于实现,我使用的是最新的Unity版本和Android Studio,以及每个最新的android librairy(Androidx)。 我需要在另一个活动上打开Unity视图,但似乎无法正常工作。而在Google上进行的每项研究都使我回答谁不能解决我的问题,或者在我的manifest.xml上添加一个android:process,但无法使其正常工作。

与mUnityPlayer相关的所有代码 Manifest.xml的两个活动:

<form class="form-ad" action="{{ route('jobs.store') }}" method="post" >

我的应用程序的MainActivity:

[...]
<activity
            android:name=".MainActivity"
            android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density"
            android:hardwareAccelerated="false"
            android:label="@string/app_name"
            android:launchMode="singleTask"
            android:screenOrientation="landscape"
            android:theme="@style/AppTheme"
            >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <action android:name="android.intent.action.VIEW" />

                <category android:name="android.intent.category.LAUNCHER" />
                <category android:name="android.intent.category.LEANBACK_LAUNCHER" />
            </intent-filter>
            <meta-data
                android:name="unityplayer.UnityActivity"
                android:value="true" />
        </activity>
        <activity
            android:name=".ViewerPlaneActivity"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density"
            android:hardwareAccelerated="false"
            android:label=""
            android:screenOrientation="landscape"
            android:theme="@style/AppTheme"
            >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <action android:name="android.intent.action.VIEW" />
            </intent-filter>
            <meta-data
                android:name="unityplayer.UnityActivity"
                android:value="true" />
        </activity>
[...]

子活动:

public class MainActivity extends AppCompatActivity {
[...]
    public UnityPlayer mUnityPlayer;
   public static UnityPlayerActivity currentActivity;
    private boolean switchToAnAnotherUnityAct=false;

[...]
 @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        mUnityPlayer = new UnityPlayer(this);
        setContentView(R.layout.viewer_view_simple_viewer);
        replaceUnityPlayerOnFrameLayout();
        mUnityPlayer.getView().requestFocus();
        currentActivity = this;
[...]
}
    private void replaceUnityPlayerOnFrameLayout(){
        FrameLayout frameLayout = findViewById(R.id.unity_player_layout);
        if( mUnityPlayer.getView().getParent()==null)
        frameLayout.addView(mUnityPlayer.getView());
    }
    @Override
    protected void onDestroy() {
        if(!switchToAnAnotherUnityAct)mUnityPlayer.destroy();
        super.onDestroy();
    }
    @Override
    protected void onPause() {
        super.onPause();
        if(!switchToAnAnotherUnityAct)mUnityPlayer.pause();
    }
    @Override
    protected void onResume() {
        super.onResume();
        if(!switchToAnAnotherUnityAct){
            mUnityPlayer.resume();
            replaceUnityPlayerOnFrameLayout();
        }
    }

    @Override
    protected void onStart() {
        super.onStart();
        mUnityPlayer.start();
        switchToAnAnotherUnityAct=false;
    }

    @Override
    protected void onStop() {
        super.onStop();
        if(!switchToAnAnotherUnityAct)mUnityPlayer.stop();
    }
    @Override
    public void onLowMemory() {
        super.onLowMemory();
        mUnityPlayer.lowMemory();
    }
    @Override
    public void onTrimMemory(int level) {
        super.onTrimMemory(level);
        if (level == TRIM_MEMORY_RUNNING_CRITICAL) {
            mUnityPlayer.lowMemory();
        }
    }
    @Override
    public void onConfigurationChanged(Configuration newConfig) {
        super.onConfigurationChanged(newConfig);
        mUnityPlayer.configurationChanged(newConfig);
    }
    @Override
    public void onWindowFocusChanged(boolean hasFocus) {
        super.onWindowFocusChanged(hasFocus);
        mUnityPlayer.windowFocusChanged(hasFocus);
    }
    public void onClickSizeSettings(View view) {
        FrameLayout frameLayout = findViewById(R.id.unity_player_layout);
        frameLayout.removeAllViews();
        switchToAnAnotherUnityAct=true;
        Intent intent = new Intent(this, ViewerPlaneActivity.class);
        this.startActivity(intent);
    }
[...]

比我期望的结果要好得多,就是看到显示了UnityPlayer,但是我只有一个黑屏。零错误。

我确切地说,我没有在UnityPlayer工作并正确显示查看器的MainActivity上返回问题。只是SecondViewer,在这里我有一个黑屏,希望能看到统一的东西来显示我的飞机和相机。

感谢您的帮助。

1 个答案:

答案 0 :(得分:0)

最后,我没有找到解决问题的方法,因此我在主布局上使用了两个ViewStub。