如何在python turtle中重置屏幕,以便可以为对象设置动画?

时间:2019-04-12 01:17:48

标签: python animation turtle-graphics

我正在尝试绘制一张乌龟图片,其中的森林,山脉和云朵漂浮在屏幕顶部。

我无法导入任何需要下载的模块,它必须是本地的。

要在python turtle中的背景上设置对象动画,我需要绘制对象,然后重新绘制背景,然后在新位置重新绘制对象。问题是,我用来绘制背景的代码使树木和山脉处于随机位置(看起来更自然)。我的setup()函数绘制随机背景。我想知道的是如何在main()中重新绘制完全相同的背景?

这是我正在使用的代码:

# Elan Shetreat-Klein, 4/9/2019, Project 4
# A program to draw a landscape
from shapes import *
import random
import time

def background():
    s.bgcolor('#87ceeb')
    turtle.pencolor('#402905')
    draw_rectangle(-500, -350, 1000, 200, c='#402905')


def tree(x, scale, leaf_color, trunk_color):
    y = -350 + 200 * scale
    draw_rectangle(x, y, 30 * scale, 200 * scale, c=trunk_color)
    draw_tri(x + 15 * scale, y + 25 * scale, 175 * scale, c=leaf_color)
    draw_tri(x + 15 * scale, y + 100 * scale, 150 * scale, c=leaf_color)
    draw_tri(x + 15 * scale, y + 175 * scale, 100 * scale, c=leaf_color)


def forest():
    dark_greens = ['#006400', '#008000', '#556B2F', '#00611C', '#003300', '#004F00']
    light_greens = ['#397D02', '#476A34', '#308014', '#3D8B37', '#00CD00', '#0AC92B']

    tree_locations = 3 * [x for x in range(-500, 600, 100)]
    random.shuffle(tree_locations)

    draw_rectangle(-500, -150, 1000, 200, c='#3B5323')

    for xPos in tree_locations:
        Xvary = random.randrange(-50, 50)
        Svary = random.randrange(60, 80) / 100
        tree(xPos + Xvary, Svary, dark_greens[random.randrange(0, 5)], '#603311')

    for xPos in tree_locations:
        Xvary = random.randrange(-40, 40)
        Svary = random.randrange(70, 90) / 100
        tree(xPos + Xvary, Svary, light_greens[random.randrange(0, 5)], '#734A12')


def mountain_range():
    mountX = [x for x in range(-450, 550, 150)]
    random.shuffle(mountX)
    mountain_colors = ['#6F4242', '#856363', '#8B6969']
    for xPos in mountX:
        Xvary = random.randrange(-25, 25)
        Svary = random.randrange(90, 110) / 100
        x = xPos + Xvary
        side = 600 * Svary
        y = -350 + (sqrt((3 * side ** 2) / 4)) // 2
        draw_tri(x, y, side, c=mountain_colors[mountX.index(xPos) % 3])


def create_cloud():
    global cloud
    cloud = {}
    for i in range(20):
        x2, y2 = random.randrange(-90, 90), random.randrange(-25, 25)
        cloud[x2] = y2
        print(cloud)


def draw_cloud(x, y):
    turtle.pu()
    turtle.goto(x, y)
    turtle.dot(100, 'white')
    for x2, y2 in cloud.items():
        turtle.goto(x2 + x, y2 + y)
        size = abs((1 - (turtle.distance(x, y)//100)) * 100)
        turtle.dot(size, 'white')


turtle.speed(0)
s = turtle.getscreen()


def setup():
    turtle.tracer(0, 0)
    s.title("Forest with mountains in the backround")
    s.bgcolor('white')
    background()
    mountain_range()
    forest()


def main():
    create_cloud()
    for xPos in range(-500, 500, 1):
        setup()
        draw_cloud(xPos, 300)
        turtle.update()
        time.sleep(0.0001)
main()


turtle.done()

随机化非常简单,它只是为每棵树和山改变了大小和X位置。我已经想出了如何保持相同的云,这不是问题。

在代码中,新的随机背景重绘在其自身上,并且开始变慢。当我使用turtle.clear()或turtle.reset()时,屏幕一直闪烁蓝色,因此我不确定该怎么办。

感谢您的帮助!

2 个答案:

答案 0 :(得分:0)

有几种选择:您可以在绘制之前做出随机决定,然后保存所有这些决定以进行重新绘制,或者可以通过提供种子来确定随机模块的输出是否确定。第二个是更hacky的解决方案,但是需要更少的代码更改。

将第二行更改为:import random as really_random

然后在您的主循环中,在调用setup()之前,添加如下一行:random = really_random.Random(0)。您可能在create_cloud()之前也需要此行,因此您可以引用random。

如果您想在每次执行程序时更改背景,请将0更改为其他随机种子。例如,您的主体可能看起来像这样:

def main():
    my_random_seed = really_random.randint(0,10000000)
    random = really_random.Random(my_random_seed)
    create_cloud()
    for xPos in range(-500, 500, 1):
        random = really_random.Random(my_random_seed)
        setup()
        draw_cloud(xPos, 300)
        turtle.update()
        time.sleep(0.0001)

答案 1 :(得分:0)

您遇到的困难是由于使用一只乌龟。无需每次都对重绘缓冲区大小进行一些棘手的监视,就不必每次都完全重绘整个整个场景-在重绘之前仅重绘云的绘制即可。

或者,可以更简单地做到这一点,即分配第二只乌龟用于绘制云,并在两次更新之间对该一只乌龟使用clear()draw_cloud(),而其余的场景则保持不变。下面是根据这些代码以及其他调整对代码进行重新处理的方法:

from shapes import *
from random import choice, randrange, shuffle

MOUNTAIN_COLORS = ['#6F4242', '#856363', '#8B6969']
DARK_GREENS = ['#006400', '#008000', '#556B2F', '#00611C', '#003300', '#004F00']
LIGHT_GREENS = ['#397D02', '#476A34', '#308014', '#3D8B37', '#00CD00', '#0AC92B']

def background():
    screen.bgcolor('#87ceeb')
    default_turtle.pencolor('#402905')
    draw_rectangle(-500, -350, 1000, 200, c='#402905')

def tree(x, scale, leaf_color, trunk_color):
    y = -350 + 200 * scale
    draw_rectangle(x, y, 30 * scale, 200 * scale, c=trunk_color)
    draw_tri(x + 15 * scale, y + 25 * scale, 175 * scale, c=leaf_color)
    draw_tri(x + 15 * scale, y + 100 * scale, 150 * scale, c=leaf_color)
    draw_tri(x + 15 * scale, y + 175 * scale, 100 * scale, c=leaf_color)

def forest():
    tree_locations = 3 * [x for x in range(-500, 600, 100)]
    shuffle(tree_locations)

    draw_rectangle(-500, -150, 1000, 200, c='#3B5323')

    for xPos in tree_locations:
        Xvary = randrange(-50, 50)
        Svary = randrange(60, 80) / 100
        tree(xPos + Xvary, Svary, choice(DARK_GREENS), '#603311')

    for xPos in tree_locations:
        Xvary = randrange(-40, 40)
        Svary = randrange(70, 90) / 100
        tree(xPos + Xvary, Svary, choice(LIGHT_GREENS), '#734A12')

def mountain_range():
    mountX = [x for x in range(-450, 550, 150)]
    shuffle(mountX)

    for xPos in mountX:
        Xvary = randrange(-25, 25)
        Svary = randrange(90, 110) / 100
        x = xPos + Xvary
        side = 600 * Svary
        y = -350 + (sqrt((3 * side ** 2) / 4)) // 2
        draw_tri(x, y, side, c=choice(MOUNTAIN_COLORS))

def create_cloud():
    positions = []

    for _ in range(20):
        x, y = randrange(-90, 90), randrange(-25, 25)
        positions.append((x, y))

    return positions

def draw_cloud(x, y):
    cloud_turtle.clear()
    cloud_turtle.penup()
    cloud_turtle.goto(x, y)
    cloud_turtle.dot(100, 'white')

    for x2, y2 in cloud:
        cloud_turtle.goto(x2 + x, y2 + y)
        size = abs((1 - (cloud_turtle.distance(x, y) // 100)) * 100)
        cloud_turtle.dot(size, 'white')

def setup():
    screen.title("Forest with mountains in the background")
    background()
    mountain_range()
    forest()

def animate(xPos=-500):
    draw_cloud(xPos, 300)
    screen.update()

    if xPos < 625:  # have draw_cloud() return cloud width & replace this number
        screen.ontimer(lambda x=xPos + 1: animate(x), 100)
    else:
        screen.tracer(True)  # stop animation

screen = turtle.Screen()
screen.tracer(False)

default_turtle = turtle.getturtle()
default_turtle.hideturtle()

cloud_turtle = turtle.Turtle()
cloud_turtle.hideturtle()
cloud = create_cloud()

setup()
screen.update()

animate()

screen.exitonclick()

我将您的云存储方式从字典更改为元组位置列表,因为字典不适用于此目的。