当我被on_touch_move事件触发时,我试图使我的播放器图像移动。我曾尝试使用DragBehaviour,但没有用。同样,更新播放器图像的x坐标也无效。
代码
from kivy.lang import Builder
from kivy.app import App
from kivy.uix.image import Image
from kivy import Config
from kivy.uix.screenmanager import ScreenManager, Screen, FadeTransition
from kivy.uix.widget import Widget
from kivy.properties import NumericProperty, ReferenceListProperty,\
StringProperty
from kivy.clock import Clock
from kivy.vector import Vector
from random import randint
Builder.load_string('''
<Ball>:
size_hint: None, None
source: '58-Breakout-Tiles.png'
pos: self.pos
size: 15, 15
<Player>:
size_hint: None, None
source: '49-Breakout-Tiles.png'
pos: self.pos
size: 60, 30
<SettingsScreen>:
close: close
AnchorLayout:
anchor_x: 'left'
anchor_y: 'top'
Image:
id: close
size_hint: .03, .03
source: 'grey_crossGrey.png'
GridLayout:
cols: 2
Label:
font_name: "vgafix.fon"
text: 'Music: '
Switch:
active: True
Label:
font_name: "vgafix.fon"
text: 'Sounds: '
Switch:
active: True
<MenuScreen>:
cog: cog
AnchorLayout:
anchor_x: 'right'
anchor_y: 'top'
Image:
id: cog
size_hint: .03, .03
source: 'settings-cog.png'
BoxLayout:
orientation: 'vertical'
Image:
source: "brickbreaker log.png"
Label:
font_name: "vgafix.fon"
text: 'Tap to start'
<GameScreen>:
ball: ball
player: player
cog: cog
AnchorLayout:
anchor_x: 'right'
anchor_y: 'top'
Image:
id: cog
size_hint: .03, .03
source: 'settings-cog.png'
Ball:
id: ball
size_hint: None, None
center: self.parent.center
Player:
id: player
size_hint: None, None
''')
Config.set('graphics', 'multisamples', '0')
class Ball(Image):
velocityX, velocityY = NumericProperty(0), NumericProperty(0)
velocity = ReferenceListProperty(velocityX, velocityY)
def move(self):
self.pos = Vector(*self.velocity) + self.pos
class Player(Image):
def __init__(self, **kwargs):
super(Player, self).__init__(**kwargs)
def on_touch_move(self, touch):
if self.collide_point(*touch.pos):
if (self.x >= 0) and (self.x <= self.width - 15):
self.x += (abs(self.x - touch.x))
class Brick(Image):
pass
class SettingsScreen(Screen):
def __init__(self, **kwargs):
super(SettingsScreen, self).__init__(**kwargs)
self.previous = StringProperty('')
def on_touch_down(self, touch):
if self.close.collide_point(*touch.pos):
self.manager.current = self.previous
class MenuScreen(Screen):
def on_touch_down(self, touch):
if self.cog.collide_point(*touch.pos):
self.manager.get_screen('settings').previous = self.manager.current
self.manager.current = 'settings'
else:
self.manager.transition = FadeTransition()
self.manager.current = 'game'
class GameScreen(Screen):
def __init__(self, **kwargs):
super(GameScreen, self).__init__(**kwargs)
self.initWidgets()
def on_pre_enter(self, *args):
self.interval = Clock.schedule_interval(self.update, 1.0 / 60.0)
def on_touch_down(self, touch):
if self.cog.collide_point(*touch.pos):
self.manager.get_screen('settings').previous = self.manager.current
self.manager.current = 'settings'
def initWidgets(self):
self.ball.center = self.center
self.ball.velocity = Vector(0, 4).rotate(randint(0, 360))
self.player.pos_hint = {'top': 0.1, 'right': 0.6}
def update(self, dt):
self.ball.move()
if (self.ball.y < 0) or (self.ball.y > self.height - 15):
self.ball.velocityY *= -1
# bounce off left and right
if (self.ball.x < 0) or (self.ball.x > self.width - 15):
self.ball.velocityX *= -1
def on_pre_leave(self, *args):
self.interval.cancel()
sm = ScreenManager(transition=FadeTransition())
sm.add_widget(MenuScreen(name='menu'))
sm.add_widget(GameScreen(name='game'))
sm.add_widget(SettingsScreen(name='settings'))
class BrickBreakerInsanityApp(App):
def build(self):
return sm
if __name__ == '__main__':
BrickBreakerInsanityApp().run
代码资产(必填):
https://drive.google.com/open?id=1GAnv5DfjNUuAXTybmsan90Dm0OuSVOfb
https://i.stack.imgur.com/rR799.png
https://i.stack.imgur.com/ngYvL.png
https://i.stack.imgur.com/AuxI3.png
答案 0 :(得分:0)
由于self.player.pos_hint = {'top': 0.1, 'right': 0.6}
self.player.pos_hint = {'top': 0.1, 'right': 0.6}
中删除initWidgets()
Ball:
id: ball
center: root.center
Player:
id: player
y: root.height * 0.1 - self.height
x: root.width * 0.6 - self.width
on_touch_move()
添加到class Player()
或class GameScreen()
中:class Player(Image):
def on_touch_move(self, touch):
if (touch.x >= 0) and (touch.x <= self.parent.width - self.width):
self.x = touch.x
return True
return super(Player, self).on_touch_move(touch)
...
class GameScreen(Screen):
...
def initWidgets(self):
self.ball.velocity = Vector(0, 4).rotate(randint(0, 360))
class Player(Image):
pass
...
class GameScreen(Screen):
...
def initWidgets(self):
self.ball.velocity = Vector(0, 4).rotate(randint(0, 360))
...
def on_touch_move(self, touch):
if (touch.x >= 0) and (touch.x <= self.width - self.player.width):
self.player.x = touch.x
return True
return super(GameScreen, self).on_touch_move(touch)