因此我正在为我的大学作品开发这款游戏,基本上是太空入侵者,我有一个针对激光的班级和一个针对坏人atm的班级,它只能设置为激活5个坏人从屏幕顶部掉落,我想做的是要么循环列表,然后说5秒钟后重复该列表,另外5个坏人出现在屏幕顶部,要么制作一个包含100个坏人的列表,但在5个延迟之后再延迟5个,以此类推>
namespace SpaceInvaders
{
public partial class Form1 : Form
{
private List<Invader> invaders = new List<Invader>();
private List<Laser> lasers = new List<Laser>();
int invaderNumber = 0;
int score = 0;
public Form1()
{
InitializeComponent();
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode.Equals(Keys.W))
{
if (SpaceFighter.Top > 0)
{
SpaceFighter.Top = SpaceFighter.Top - 30;
}
}
if (e.KeyCode.Equals(Keys.A))
{
if (SpaceFighter.Left > 0)
{
SpaceFighter.Left = SpaceFighter.Left - 10;
}
}
if (e.KeyCode.Equals(Keys.D))
{
if (SpaceFighter.Right < this.Width)
{
SpaceFighter.Left = SpaceFighter.Left + 10;
}
}
if (e.KeyCode.Equals(Keys.S))
{
if (SpaceFighter.Bottom < this.Height - 10)
{
SpaceFighter.Top = SpaceFighter.Top + 10;
}
}
if (e.KeyCode.Equals(Keys.Space))
{
this.lasers.Add(new Laser(this, SpaceFighter));
}
}
private void timer1_Tick(object sender, EventArgs e)
{
if (invaderNumber > 4)
{
timer1.Enabled = false;
timer2.Enabled = true;
}
else
{
invaders.Add(new Invader(this));
invaderNumber++;
}
}
private void timer2_Tick(object sender, EventArgs e)
{
invaders.RemoveAll(ship => ship.isDisposed);
foreach(Invader ship in invaders)
{
ship.MoveInvader(this);
if (SpaceFighter.Bounds.IntersectsWith(ship.ship.Bounds))
{
timer2.Enabled = false;
MessageBox.Show("You Lose!");
return;
}
}
lasers.RemoveAll(laser => laser.isDisposed);
foreach (Laser laser in lasers)
{
laser.MoveLaser(this);
foreach (Invader ship in invaders)
{
if (laser.laser.Bounds.IntersectsWith(ship.ship.Bounds))
{
laser.isDisposed = true;
laser.laser.Dispose();
ship.isDisposed = true;
ship.ship.Dispose();
score = score + 2;
lblScore.Text = score.ToString();
}
}
}
form
https://pastebin.com/P9enYPN5
laser class
https://pastebin.com/nvZ1VU8C
bad guys class
https://pastebin.com/eByLZ1Q8
答案 0 :(得分:0)
// function for delaying
System.Threading.Thread.Sleep(1000 * 5);
// loop with delay
while (true/* condition */)
{
// some more code
//..
// delay
System.Threading.Thread.Sleep(1000 * 5);
}
答案 1 :(得分:0)
尝试这样做可能会起作用
// initialize
int delayNoOfBadGuy = 0;
// before releasing every badguy increment with 1
delayNoOfBadGuy++;
if (delayNoOfBadGuy >= 5)
{
// set to zero
delayNoOfBadGuy = 0;
// add delay
System.Threading.Thread.Sleep(1000 * 5);
}
// rest of code