我有办法使圆圈从可移动对象的顶部反弹吗?

时间:2019-04-06 04:24:16

标签: java object processing bounce

基本上,我只想要一些有关如何使圆从可移动对象上反弹的指导。我遇到了麻烦,已经尝试了三个小时,因此向论坛寻求帮助。我尝试了多个“ if”语句,但显然我无法正确理解,因为没有一个起作用。谢谢:)

我已经尝试了3个小时,用不同的if语句来解决这个问题。

float x;
float easing = 1;
float circle_x = 1;
float circle_y = 30;
float rad = 12.5;
float gravity = 0.98;
float move_x = 5;
float move_y = 5;

void setup() {
    size(640, 480);
    frameRate(60);
}

void draw() {
    background(#87CEEB);

    fill(#7cfc00);
    rect(0, 430, 640, 80);

    float targetX = mouseX;
    float dx = targetX - x;
    x += dx * easing;

    fill(#000000);
    rect(x, 400, 30, 30);
    rect(x-20, 390, 70, 10);
    rect(x, 430, 5, 20);
    rect(x+25, 430, 5, 20);


    ellipse(circle_x, circle_y, 25, 25);
    circle_x = circle_x + move_x;
    circle_y = circle_y + move_y;

    if (circle_x > width) {
        circle_x = width;
        move_x = -move_x;
    }

    if (circle_y > height) {
        circle_y = height;
        move_y = -move_y;
    }

    if (circle_x < 0) {
        circle_x = 0;
        move_x = -move_x;
    }

    if (circle_y < 0) {
        circle_y = 0;
        move_y= -move_y;
    }
}

将任何变量插入到if语句中并仅接收回来:我的鼠标光标(不是对象)使球反弹,毛刺的圆圈和断断续续的图像。

1 个答案:

答案 0 :(得分:2)

必须检查球的x坐标是否在对象的范围内(objW是对象的宽度):

circle_x > x && circle_x < x + objW

,并且如果球的y坐标已到达,则该物体的水平(objH是该物体的水平,circleR是该球的半径) :

circle_y > objH - circleR

此外,重要的是首先进行命中测试,然后在物体反弹后进行测试。一个好的样式是在else if语句中做到这一点:

int objX1 = -20;
int objX2 = 70;
int objH = 390;
int circleR = 25/2;
if (circle_x > x + objX1  && circle_x < x + objX2 && circle_y > objH - circleR ) {
    circle_y = objH-circleR;
    move_y = -move_y; 
}
else if (circle_y > height) {
    circle_y = height;
    move_y = -move_y;
}
else if (circle_y < 0) {
    circle_y = 0;
    move_y= -move_y;
}  

另外,我建议先计算球的位置,然后在当前位置绘制球:

float x;
float easing = 1;
float circle_x = 1;
float circle_y = 30;
float rad = 12.5;
float gravity = 0.98;
float move_x = 5;
float move_y = 5;

void setup() {
    size(640, 480);
    frameRate(60);
}

void draw() {
    background(#87CEEB);

    fill(#7cfc00);
    rect(0, 430, 640, 80);

    float targetX = mouseX;
    float dx = targetX - x;
    x += dx * easing;

    circle_x = circle_x + move_x;
    circle_y = circle_y + move_y;
    if (circle_x > width) {
        circle_x = width;
        move_x = -move_x;
    }
    else if (circle_x < 0) {
        circle_x = 0;
        move_x = -move_x;
    }

    int objW = 70;
    int objH = 390;
    int circleR = 25/2;
    if (circle_x > x && circle_x < x + objW && circle_y > objH-circleR ) {
        circle_y = objH-circleR;
        move_y = -move_y; 
    }
    else if (circle_y > height) {
        circle_y = height;
        move_y = -move_y;
    }
    else if (circle_y < 0) {
        circle_y = 0;
        move_y= -move_y;
    }

    fill(#000000);
    rect(x, 400, 30, 30);
    rect(x-20, 390, 70, 10);
    rect(x, 430, 5, 20);
    rect(x+25, 430, 5, 20);

    ellipse(circle_x, circle_y, 25, 25);
}