基本上,我只想要一些有关如何使圆从可移动对象上反弹的指导。我遇到了麻烦,已经尝试了三个小时,因此向论坛寻求帮助。我尝试了多个“ if”语句,但显然我无法正确理解,因为没有一个起作用。谢谢:)
我已经尝试了3个小时,用不同的if语句来解决这个问题。
float x;
float easing = 1;
float circle_x = 1;
float circle_y = 30;
float rad = 12.5;
float gravity = 0.98;
float move_x = 5;
float move_y = 5;
void setup() {
size(640, 480);
frameRate(60);
}
void draw() {
background(#87CEEB);
fill(#7cfc00);
rect(0, 430, 640, 80);
float targetX = mouseX;
float dx = targetX - x;
x += dx * easing;
fill(#000000);
rect(x, 400, 30, 30);
rect(x-20, 390, 70, 10);
rect(x, 430, 5, 20);
rect(x+25, 430, 5, 20);
ellipse(circle_x, circle_y, 25, 25);
circle_x = circle_x + move_x;
circle_y = circle_y + move_y;
if (circle_x > width) {
circle_x = width;
move_x = -move_x;
}
if (circle_y > height) {
circle_y = height;
move_y = -move_y;
}
if (circle_x < 0) {
circle_x = 0;
move_x = -move_x;
}
if (circle_y < 0) {
circle_y = 0;
move_y= -move_y;
}
}
将任何变量插入到if语句中并仅接收回来:我的鼠标光标(不是对象)使球反弹,毛刺的圆圈和断断续续的图像。
答案 0 :(得分:2)
必须检查球的x坐标是否在对象的范围内(objW
是对象的宽度):
circle_x > x && circle_x < x + objW
,并且如果球的y坐标已到达,则该物体的水平(objH
是该物体的水平,circleR
是该球的半径) :
circle_y > objH - circleR
此外,重要的是首先进行命中测试,然后在物体反弹后进行测试。一个好的样式是在else if
语句中做到这一点:
int objX1 = -20;
int objX2 = 70;
int objH = 390;
int circleR = 25/2;
if (circle_x > x + objX1 && circle_x < x + objX2 && circle_y > objH - circleR ) {
circle_y = objH-circleR;
move_y = -move_y;
}
else if (circle_y > height) {
circle_y = height;
move_y = -move_y;
}
else if (circle_y < 0) {
circle_y = 0;
move_y= -move_y;
}
另外,我建议先计算球的位置,然后在当前位置绘制球:
float x;
float easing = 1;
float circle_x = 1;
float circle_y = 30;
float rad = 12.5;
float gravity = 0.98;
float move_x = 5;
float move_y = 5;
void setup() {
size(640, 480);
frameRate(60);
}
void draw() {
background(#87CEEB);
fill(#7cfc00);
rect(0, 430, 640, 80);
float targetX = mouseX;
float dx = targetX - x;
x += dx * easing;
circle_x = circle_x + move_x;
circle_y = circle_y + move_y;
if (circle_x > width) {
circle_x = width;
move_x = -move_x;
}
else if (circle_x < 0) {
circle_x = 0;
move_x = -move_x;
}
int objW = 70;
int objH = 390;
int circleR = 25/2;
if (circle_x > x && circle_x < x + objW && circle_y > objH-circleR ) {
circle_y = objH-circleR;
move_y = -move_y;
}
else if (circle_y > height) {
circle_y = height;
move_y = -move_y;
}
else if (circle_y < 0) {
circle_y = 0;
move_y= -move_y;
}
fill(#000000);
rect(x, 400, 30, 30);
rect(x-20, 390, 70, 10);
rect(x, 430, 5, 20);
rect(x+25, 430, 5, 20);
ellipse(circle_x, circle_y, 25, 25);
}