如何在抖动中重建所有网格项目?

时间:2019-04-05 15:40:23

标签: dart flutter bloc

我有一个 dashboard (以网格表示),应该在长按事件中删除项目(使用flutter_bloc),但是会删除最后一个项目而不是选中项目。所有调试打印均显示,该所需元素实际上已从列表中删除,但视图层仍保留该元素。

我的构建功能代码:

  Widget build(BuildContext context) {
    double pyxelRatio = MediaQuery.of(context).devicePixelRatio;
    double width = MediaQuery.of(context).size.width * pyxelRatio;

    return BlocProvider(
      bloc: _bloc,
        child: BlocBuilder<Request, DataState>(
        bloc: _bloc,
        builder: (context, state) {
          if (state is EmptyDataState) {
            print("Uninit");
            return Center(
              child: CircularProgressIndicator(),
            );
          }
          if (state is ErrorDataState) {
            print("Error");
            return Center(
              child: Text('Something went wrong..'),
            );
          }
          if (state is LoadedDataState) {
            print("empty: ${state.contracts.isEmpty}");
            if (state.contracts.isEmpty) {
              return Center(
                child: Text('Nothing here!'),
              );
            } else{
              print("items count: ${state.contracts.length}");              
              print("-------");
              for(int i = 0; i < state.contracts.length; i++){
                if(state.contracts[i].isFavorite)print("fut:${state.contracts[i].name} id:${state.contracts[i].id}");
              }
              print("--------");  

              List<Widget> testList = new List<Widget>();
              for(int i = 0; i < state.contracts.length; i++){
                if(state.contracts[i].isFavorite) testList.add(
                  InkResponse(
                  enableFeedback: true,
                  onLongPress: (){
                    showShortToast();
                    DashBLOC dashBloc = BlocProvider.of<DashBLOC>(context);
                    dashBloc.dispatch(new UnfavRequest(state.contracts[i].id));
                  },
                  onTap: onTap,
                  child:DashboardCardWidget(state.contracts[i])
                  )
              );
              }
              return GridView.count(
                  crossAxisCount: width >= 900 ? 2 : 1,
                  padding: const EdgeInsets.all(2.0),
                  children: testList
              );
            }
          }
      })
    );
  }

full class codedashboard bloc

看起来像网格会自行重建,但不要重建其图块。 如何使用其所有子部件完全更新网格小部件?

  

附言:我花了两天时间对其进行修复,请帮助

4 个答案:

答案 0 :(得分:2)

我认为您应该使用GridView.builder构造函数来指定一个构建函数,该构建函数将根据项目列表中的更改而更新,因此,当数据中发生任何更新时,BlocBuilder将触发该构建函数GridView内。

我希望这个例子更清楚。

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: Test(),
    );
  }
}

class Test extends StatefulWidget {
  @override
  _TestState createState() => _TestState();
}

class _TestState extends State<Test> {
  List<int> testList = List<int>();

  @override
  void initState() {
    for (int i = 0; i < 20; i++) {
      testList.add(i);
    }
    super.initState();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(),
      floatingActionButton: FloatingActionButton(
        //Here we can remove an item from the list and using setState
        //or BlocBuilder will rebuild the grid with the new list data
        onPressed: () => setState(() {testList.removeLast();})
      ),
      body: GridView.builder(
        // You must specify the items count of your grid
        itemCount: testList.length,
        // You must use the GridDelegate to specify row item count
        // and spacing between items
        gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
          crossAxisCount: 5,
          childAspectRatio: 1.0,
          crossAxisSpacing: 1.0,
          mainAxisSpacing: 1.0,
        ),
        // Here you can build your desired widget which will rebuild
        // upon changes using setState or BlocBuilder
        itemBuilder: (BuildContext context, int index) {
          return Text(
            testList[index].toString(),
            textScaleFactor: 1.3,
          );
        },
      ),
    );
  }
}

答案 1 :(得分:0)

您的代码始终发送int i的最后一个值。

所以不是

for(int i = 0; i < state.contracts.length; i++){
            if(state.contracts[i].isFavorite) testList.add(
              InkResponse(
              enableFeedback: true,
              onLongPress: (){
                showShortToast();
                DashBLOC dashBloc = BlocProvider.of<DashBLOC>(context);
                dashBloc.dispatch(new UnfavRequest(state.contracts[i].id));
              },
              onTap: onTap,
              child:DashboardCardWidget(state.contracts[i])
              )
          );

          List<Widget> testList = new List<Widget>();

          state.contracts.forEach((contract){
            if(contract.isFavorite) testList.add(
              InkResponse(
              enableFeedback: true,
              onLongPress: (){
                showShortToast();
                DashBLOC dashBloc = BlocProvider.of<DashBLOC>(context);
                dashBloc.dispatch(new UnfavRequest(contract.id));
              },
              onTap: onTap,
              child:DashboardCardWidget(contract)
              )
          ));

答案 2 :(得分:0)

它真的在重建吗?我只是不明白为什么您将State与 BLoC 一起使用。即使使用 State ,也应调用 setState()方法以用新数据更新小部件。 我认为最好的解决方案是尝试从 StatelessWidget 继承您的小部件并在 DashBLOC <中调用 dispatch(new UpdateRequest()); / strong>构造函数。

也请始终牢记有关bloc的链接,其中有很多示例: https://felangel.github.io/bloc/#/

答案 3 :(得分:0)

只给孩子一个钥匙

 return  GridView.builder(
                itemCount: children.length,
                gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(3),
                itemBuilder: (context, index) {
                  return Container(
                    key: ValueKey(children.length+index),                       
                  );
                });