我正在使用PageView在flutter中构建水平可滚动列表,但是,我希望能够同时滚动多个页面。如果我滚动得真快,目前是可能的,但这远非理想。另一个选择是将pageSnapping设置为false,但是它根本不会对齐,这不是我想要的。
我认为,如果滚动速度处于某个特定的阈值之下,则可以将pageSnapping从false更改为true,但是我不知道如何获得所述速度。
我正在构建的应用看起来像like this。
感谢所有帮助!
答案 0 :(得分:1)
有趣的问题!
要获得滑动的速度,您可以使用GestureDetector,不幸的是,当尝试同时使用GestureDetector和PageView时,PageView会从PageView窃取焦点,因此不能一起使用。
GestureDetector(
onPanEnd: (details) {
Velocity velocity = details.velocity;
print("onPanEnd - velocity: $velocity");
},
)
但是,另一种方法是在PageView的onPageChanged中使用DateTime来测量时间变化,而不是速度变化。但是,这并不理想,我编写的代码就像黑客一样。它具有一个错误(或功能),即页面停顿后的第一次滑动只会移动一页,但是连续的滑动将能够移动多个页面。
bool pageSnapping = true;
List<int> intervals = [330, 800, 1200, 1600]; // Could probably be optimised better
DateTime t0;
Widget timeBasedPageView(){
return PageView(
onPageChanged: (item) {
// Obtain a measure of change in time.
DateTime t1 = t0 ?? DateTime.now();
t0 = DateTime.now();
int millisSincePageChange = t0.difference(t1).inMilliseconds;
print("Millis: $millisSincePageChange");
// Loop through the intervals, they only affect how much time is
// allocated before pageSnapping is enabled again.
for (int i = 1; i < intervals.length; i++) {
bool lwrBnd = millisSincePageChange > intervals[i - 1];
bool uprBnd = millisSincePageChange < intervals[i];
bool withinBounds = lwrBnd && uprBnd;
if (withinBounds) {
print("Index triggered: $i , lwr: $lwrBnd, upr: $uprBnd");
// The two setState calls ensures that pageSnapping will
// always return to being true.
setState(() {
pageSnapping = false;
});
// Allows some time for the fast pageChanges to proceed
// without being pageSnapped.
Future.delayed(Duration(milliseconds: i * 100)).then((val){
setState(() {
pageSnapping = true;
});
});
}
}
},
pageSnapping: pageSnapping,
children: widgets,
);
}
我希望这会有所帮助。
编辑:基于汉尼斯答案的另一个答案。
class PageCarousel extends StatefulWidget {
@override
_PageCarouselState createState() => _PageCarouselState();
}
class _PageCarouselState extends State<PageCarousel> {
int _currentPage = 0;
PageController _pageController;
int timePrev; //Tid
double posPrev; //Position
List<Widget> widgets = List.generate(
10,
(item) =>
Container(
padding: EdgeInsets.all(8),
child: Card(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text("Index $item"),
],
),
),
));
@override
void initState() {
super.initState();
_pageController = PageController(
viewportFraction: 0.75,
initialPage: 0,
);
}
int boundedPage(int newPage){
if(newPage < 0){
return 0;
}
if(newPage >= widgets.length){
return widgets.length - 1;
}
return newPage;
}
@override
Widget build(BuildContext context) {
return Container(
child: Listener(
onPointerDown: (pos){
posPrev = pos.position.dx;
timePrev = DateTime.now().millisecondsSinceEpoch;
print("Down");
print("Time: $timePrev");
},
onPointerUp: (pos){
int newTime = DateTime.now().millisecondsSinceEpoch;
int timeDx = newTime - timePrev;
double v = (posPrev - pos.position.dx) / (timeDx);
int newPage = _currentPage + (v * 1.3).round();
print("Velocity: $v");
print("New Page: $newPage, Old Page: $_currentPage");
if (v < 0 && newPage < _currentPage || v >= 0 && newPage > _currentPage) {
_currentPage = boundedPage(newPage);
}
_pageController.animateToPage(_currentPage,
duration: Duration(milliseconds: 800), curve: Curves.easeOutCubic);
},
child: PageView(
controller: _pageController,
physics: ClampingScrollPhysics(), //Will scroll to far with BouncingScrollPhysics
scrollDirection: Axis.horizontal,
children: widgets,
),
),
);
}
}
这应该确保一个不错的多页导航。
答案 1 :(得分:1)
对于以后来这里的任何人,我最终使用由Listener
插入的GestureDetector
来解决此问题,以手动计算代码。
以下是相关代码:
class HomeWidget extends StatefulWidget {
@override
_HomeWidgetState createState() => _HomeWidgetState();
}
class _HomeWidgetState extends State<HomeWidget> {
int _currentPage = 0;
PageController _pageController;
int t; //Tid
double p; //Position
@override
initState() {
super.initState();
_pageController = PageController(
viewportFraction: 0.75,
initialPage: 0,
);
}
@override
Widget build(BuildContext context) {
return Container(
child: Listener(
onPointerMove: (pos) { //Get pointer position when pointer moves
//If time since last scroll is undefined or over 100 milliseconds
if (t == null || DateTime.now().millisecondsSinceEpoch - t > 100) {
t = DateTime.now().millisecondsSinceEpoch;
p = pos.position.dx; //x position
} else {
//Calculate velocity
double v = (p - pos.position.dx) / (DateTime.now().millisecondsSinceEpoch - t);
if (v < -2 || v > 2) { //Don't run if velocity is to low
//Move to page based on velocity (increase velocity multiplier to scroll further)
_pageController.animateToPage(_currentPage + (v * 1.2).round(),
duration: Duration(milliseconds: 800), curve: Curves.easeOutCubic);
}
}
},
child: PageView(
controller: _pageController,
physics: ClampingScrollPhysics(), //Will scroll to far with BouncingScrollPhysics
scrollDirection: Axis.horizontal,
children: <Widget>[
//Pages
],
),
),
);
}
}