我需要在按钮中绘制文本,这些按钮可以看作程序中四个较小的矩形,与此同时,我还需要在标题上绘制文本。我不确定如何执行此操作,因为我的程序结构与我见过的其他程序不同。
关注其他问题以及他们收到的旨在影响我的答案。
import pygame
import sys
def main():
pygame.init()
clock = pygame.time.Clock()
fps = 60
size = [700, 600]
bg = [255, 255, 255]
font = pygame.font.Font('freesansbold.ttf', 32)
screen = pygame.display.set_mode(size)
black = (0, 0, 0)
button = pygame.Rect(400, 400, 250, 125)
button2 = pygame.Rect(50, 400, 250, 125)
button3 = pygame.Rect(400, 250, 250, 125)
button4 = pygame.Rect(50, 250, 250, 125)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return False
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = event.pos # gets mouse position
# checks if mouse position is over the button
if button.collidepoint(mouse_pos):
# prints current location of mouse
print('Instructions'.format(mouse_pos))
if button2.collidepoint(mouse_pos):
# prints current location of mouse
print('Controls'.format(mouse_pos))
if button3.collidepoint(mouse_pos):
# prints current location of mouse
print('Information'.format(mouse_pos))
if button4.collidepoint(mouse_pos):
# prints current location of mouse
print('Start Game'.format(mouse_pos))
screen.fill(bg)
pygame.draw.rect(screen, black, (button)) # draw button
pygame.draw.rect(screen, black, (button2))
pygame.draw.rect(screen, black, (button3))
pygame.draw.rect(screen, black, (button4))
pygame.draw.rect(screen, black, (50, 25, 600, 200))
pygame.display.update()
clock.tick(fps)
pygame.quit()
sys.exit
if __name__ == '__main__':
main()
我希望按钮上有文字,所以将来我单击它们时,它们会打开一个新窗口。
答案 0 :(得分:2)
如果要使用pygame.font
,则必须通过pygame.font.Font.render
来呈现文本:
例如
red = (255, 0, 0)
button = pygame.Rect(400, 400, 250, 125)
text = font.render("button 1", True, red)
结果是pygame.Surface
,它可以是矩形按钮区域中心的.blit
:
pygame.draw.rect(screen, black, button)
textRect = text.get_rect()
textRect.center = button.center
screen.blit(text, textRect)
另一种选择是使用pygame.freetype
:
例如
import pygame.freetype
ft_font = pygame.freetype.SysFont('Times New Roman', 32)
通过pygame.freetype.Font.render_to
text2 = "button 2"
textRect2 = ft_font.get_rect("button 2")
pygame.draw.rect(screen, black, button2)
textRect2.center = button2.center
ft_font.render_to(screen, textRect2, text2, red)