所以,我正在做一个游戏,其中的主要机制是火箭跳跃(向脚开火和爆炸推动你的力量(如TF2)),我无法一次召唤爆炸并且它在错误的位置传唤:/
我尝试在if语句中添加等待,并偶然发现了我当前正在使用的内容。从理论上讲这应该起作用,但是不起作用。
using UnityEngine;
using System.Collections;
public class Rocket : MonoBehaviour
{
//Public changable things
public float speed = 20.0f;
public float life = 5.0f;
public bool canRunProgress = true;
public bool isGrounded;
public GameObject Explosion;
public Transform rocket;
public Rigidbody rb;
// If the object is alive for more than 5 seconds it dissapears.
void Start()
{
Invoke("Kill", life);
}
// Update is called once per frame
void Update()
{
//if the object isn't tounching the ground and is able to run it's process
if (isGrounded == false && canRunProgress)
{
transform.position += transform.forward * speed * Time.deltaTime;
canRunProgress = true;
}
//if the object IS touching the ground it then makes the above process unable to work and then begins the kill routine
else if(isGrounded == true)
{
canRunProgress = false;
StartCoroutine(Kill());
}
//detects if tounching ground
void OnCollisionEnter(Collision other)
{
if (other.gameObject.tag == "Ground")
{
isGrounded = true;
}
}
//detects if tounching ground
void OnCollisionExit(Collision other)
{
if (other.gameObject.tag == "Ground")
{
isGrounded = false;
}
}
//kill routine - explosion is summoned and explodes 2 seconds later it then destroys the rocket.
IEnumerator Kill()
{
GameObject go = (GameObject)Instantiate(Explosion, transform); // also this needs to have the explosion be summoned in the middel of the rocket.
yield return new WaitForSeconds(2f);
Destroy(gameObject);
}
}
}
(当发射器将火箭召唤到游戏中时)它应该使火箭向前飞行,然后当它撞击地面(带有“ ground”标记)时停止移动并召唤其周围爆炸,并在2秒后毁了。目前,它只是沿着地面反弹。
任何帮助将不胜感激。 :3
答案 0 :(得分:0)
首先,您遇到语法错误:OnCollisionEnter,OnCollisionExit和Kill方法位于Update方法中……您应该首先对其进行修复。
然后,为了使您的代码正常工作,我假设您已在火箭上放置了对撞机,并在地面上放置了对撞机。 如果火箭弹跳,则可能是刚体的原因。确实,刚体使对象发生碰撞和反弹,因此不会抛出OnCollisionEnter。如果火箭或地面上有一颗,请尝试将其移除。