我创建了一个动画的浮动动作按钮(FAB)菜单: 单击时会生成其他FAB的主FAB。 它基于一些在线教程。
除了一个主要问题之外,还可以正常工作: 产生的FAB不会触发onPressed事件。
似乎转换动画和堆栈小部件(FAB是其子级)的组合存在问题。 如果我用一行替换堆栈,效果很好...
似乎在这里已解决了该问题,但没有适当的解决方案: FloatingActionButton onPressed not triggering
这是该FAB菜单的完整代码。 只需提供一个包含按钮数据的列表,类似于此:
List<Map<String, dynamic>> _buttonsData = [
{'color': Colors.green ,'icon': Icons.stop},
{'color': Colors.blue ,'icon': Icons.subway},
{'color': Colors.green ,'icon': Icons.add},];
FancyFab2(_buttonsData, null)
代码:
import 'package:flutter/material.dart';
class FancyFab extends StatefulWidget {
FancyFab(this._buttonsData, this._onSelected);
final List<Map<String, dynamic>> _buttonsData;
final ValueChanged<int> _onSelected;
@override
createState() => FancyFabState(_buttonsData, _onSelected);
}
class FancyFabState extends State<FancyFab> with SingleTickerProviderStateMixin {
final List<Map<String, dynamic>> _buttonsData;
final ValueChanged<int> _onSelected;
// state vars
AnimationController _controller;
Animation <double> _transform;
bool _isOpened = false;
FancyFabState(this._buttonsData, this._onSelected);
@override
void initState() {
// call base
super.initState();
// _controller
_controller = AnimationController(
duration: Duration(milliseconds: 100),
vsync: this
);
_transform = Tween<double>(
begin: 0.0,
end: -64.0,
).animate(
CurvedAnimation(
parent: _controller,
curve: Curves.fastOutSlowIn
),
);
}
@override
void dispose() {
// controller
_controller.dispose();
// call base
super.dispose();
}
@override
Widget build(BuildContext context) {
return _buildFab(_controller);
}
Widget _buildFab(AnimationController controller) {
return AnimatedBuilder(
animation: controller,
builder: (context, builder) {
return Stack(
children: List.generate(_buttonsData.length, (index) => _buildStackWidget(context, index))
);
}
);
}
Widget _buildStackWidget(BuildContext context, int index) {
Map<String, dynamic> buttonData = _buttonsData[index];
if (index == _buttonsData.length - 1)
return _buildMenuButton(index, buttonData);
else
return _buildMenuItem(index, buttonData);
}
Widget _buildMenuItem(int index, Map<String, dynamic> buttonData) {
return Transform.translate(
offset: Offset((1 + index) * _transform.value, 0.0),
child: FloatingActionButton(
heroTag: 100 + index,
backgroundColor: buttonData['color'],
//onPressed: () => _onSelected(index),
onPressed: () => print('click'),
child: Icon(buttonData['icon']),
),
);
}
Widget _buildMenuButton(int index, Map<String, dynamic> buttonData) {
return FloatingActionButton(
heroTag: 200,
backgroundColor: buttonData['color'],
onPressed: _toggle,
child: Icon(buttonData['icon']),
);
}
void _toggle() {
print('toggle');
_isOpened = !_isOpened;
if (true == _isOpened)
_controller.forward();
else
_controller.reverse();
}
}
答案 0 :(得分:0)
那是因为您正在将items
移到Stack
之外,所以无法hitTest
在这些位置上。
我修改了几行代码以使其起作用:
向您的Stack
添加约束(也可以使用SizedBox),我正在使用容器设置不同的背景颜色。
Widget _buildFab(AnimationController controller) {
return AnimatedBuilder(
animation: controller,
builder: (context, builder) {
return Container(
width: MediaQuery.of(context).size.width,
height: 100,
color: Colors.blueGrey,
child: Stack(
children: List.generate(_buttonsData.length,
(index) => _buildStackWidget(context, index))),
);
});
}
将items
Widget _buildMenuItem(int index, Map<String, dynamic> buttonData) {
return Center(
child: Transform.translate(
offset: Offset((1 + index) * _transform.value, 0.0),
child: FloatingActionButton(
heroTag: 100 + index,
backgroundColor: buttonData['color'],
//onPressed: () => _onSelected(index),
onPressed: () => print('click'),
child: Icon(buttonData['icon']),
),
),
);
}
Widget _buildMenuButton(int index, Map<String, dynamic> buttonData) {
return Center(
child: FloatingActionButton(
heroTag: 200,
backgroundColor: buttonData['color'],
onPressed: _toggle,
child: Icon(buttonData['icon']),
),
);
}