试图让这个游戏的最后一部分发挥作用。它是一个刽子手游戏,我只是需要它来显示正确的猜测。
这是给出正确猜测的代码片段
else
{
int alreadyGuessed = guesses.indexOf(guess);
if (alreadyGuessed == -1)
{
guesses = guesses + guess + "";
jlbWord.setText("Word: " + charWord[currentGuess]);
}
else{}
}
现在它只显示每个字母。我也可以设置它,因此它会在输入时显示每个,但它的顺序不正确,这使得用户更难以猜出单词是什么。
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import java.awt.Dimension;
public class RightPanel extends JPanel implements KeyListener
{
JLabel jlbMissed, jlbWord, jlbTimer;
Color btnColor;
JComboBox jcbDifficulty;
JButton jbtStart, jbtQuit;
String[] difficulties = {"Easy", "Medium", "Hard"};
String[] words = {"First", "Next", "Hello", "World"};
char guess;
String word, guesses = "";
char[] charWord;
public static int incorrectGuesses = 0;
boolean clockIsRunning = false;
boolean gameInPlay = false;
int sec = 0;
int min = 0;
public RightPanel()
{
this.setLayout(new GridBagLayout());
GridBagConstraints c = new GridBagConstraints();
Random ran = new Random(); //
int rand = ran.nextInt(4); // Generates random number then selects word from words array
word = words[rand]; //
charWord = word.toCharArray();
ActionHandler actionHandler = new ActionHandler();
jlbMissed = new JLabel("Missed: ");
jlbWord = new JLabel("Word: ");
jlbTimer = new JLabel("Time: " + "0:00");
jbtStart = new JButton("Start");
jbtQuit = new JButton("Quit");
jcbDifficulty = new JComboBox();
jbtStart.addActionListener(actionHandler);
jbtQuit.addActionListener(actionHandler);
jcbDifficulty.addKeyListener(this);
jbtStart.addKeyListener(this);
for (int i = 0; i < 3; i++)
{
jcbDifficulty.addItem(difficulties[i]); // Creates Difficutly ComboBox
}
this.add(jcbDifficulty, getConstraints(0,0,1,1, GridBagConstraints.WEST));
this.add(jlbMissed, getConstraints(0,1,1,1, GridBagConstraints.WEST));
this.add(jlbWord, getConstraints(0,2,1,1, GridBagConstraints.WEST));
this.add(jlbTimer, getConstraints(0,4,1,1, GridBagConstraints.WEST));
this.add(jbtStart, getConstraints(0,6,1,1, GridBagConstraints.WEST));
this.add(jbtQuit, getConstraints(0,7,1,1, GridBagConstraints.WEST));
}
public void keyPressed(KeyEvent e){}
public void keyReleased(KeyEvent e){}
public void keyTyped(KeyEvent e)
{
guess = e.getKeyChar();
if (gameInPlay == false)
{
JOptionPane.showMessageDialog(this, "You have not started the game yet!", "Game has not Started", JOptionPane.ERROR_MESSAGE);
System.out.println("Game Not in Play");
}
else
{
if (Character.isLetter(guess))
{
if (incorrectGuesses > 11)
{
clockIsRunning = false;
gameInPlay = false;
JOptionPane.showMessageDialog(this, "You Killed Him! \nThe word was " + word, "He Ceases to Exist", JOptionPane.ERROR_MESSAGE);
jbtStart.setText("Retry?");
jbtStart.setBackground(Color.RED);
}
else
{
int currentGuess = word.indexOf(guess);
if (currentGuess == -1)
{
int alreadyGuessed = guesses.indexOf(guess);
if (alreadyGuessed == -1)
{
guesses = guesses + guess + "";
System.out.println(alreadyGuessed);
System.out.println(guesses);
String temp = jlbMissed.getText();
jlbMissed.setText(temp + guess + ", ");
incorrectGuesses++;
leftPanel.hangmanPic.setIcon(leftPanel.image[RightPanel.incorrectGuesses]);
}
else {}
}
else
{
int alreadyGuessed = guesses.indexOf(guess);
if (alreadyGuessed == -1)
{
guesses = guesses + guess + "";
jlbWord.setText("Word: " + charWord[currentGuess]);
}
else{}
}
}
}
else
JOptionPane.showMessageDialog(this, "That is not a valid guess!\n Please enter a character from A-Z", "Invalid Guess", JOptionPane.ERROR_MESSAGE);
}
}
private GridBagConstraints getConstraints(int gridx, int gridy, int gridwidth, int gridheight, int anchor)
{
GridBagConstraints c = new GridBagConstraints();
c.insets = new Insets(5,5,5,5);
c.ipadx = 0;
c.ipady = 0;
c.gridx = gridx;
c.gridy = gridy;
c.gridwidth = gridwidth;
c.gridheight = gridheight;
c.anchor = anchor;
return c;
}
class ActionHandler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
Object source = e.getSource();
if (source == jbtStart)
{
if (clockIsRunning == true){}
else
{
if (jbtStart.getText() == "Start")
{
btnColor = jbtStart.getBackground();
clockIsRunning = true;
MyTimer timer = new MyTimer();
timer.start();
gameInPlay = true;
}
else if (jbtStart.getText() == "Retry?")
{
jbtStart.setText("Start");
jbtStart.setBackground(btnColor);
jlbTimer.setText("Time: " + "0:00");
sec = 0;
min = 0;
MyTimer timer = new MyTimer();
timer.start();
clockIsRunning = true;
gameInPlay = true;
incorrectGuesses = 0;
guesses = "";
jlbMissed.setText("Missed: ");
jlbWord.setText("Word: ");
leftPanel.hangmanPic.setIcon(leftPanel.image[RightPanel.incorrectGuesses]);
Random ran = new Random();
int rand = ran.nextInt(4);
word = words[rand];
}
}
}
else if (source == jbtQuit)
{
System.exit(0);
}
}
}
class MyTimer extends Thread
{
public void run()
{
while(true)
{
if(!clockIsRunning)
break;
try
{
Thread.sleep(1000);
}
catch (InterruptedException ecp)
{
}
if (sec == 59)
{
min++;
sec = 0;
}
else
sec++;
if(sec < 10)
jlbTimer.setText("Time:" + min+":0"+sec);
else
jlbTimer.setText("Time:" + min+":"+sec);
}
}
}
}
答案 0 :(得分:2)
让人惊讶。
你应重构代码并将猜测保留在TreeSet<Character>
数据结构中。它确保每个字符只存储一次,并且迭代器按升序返回所有存储的字符。
段:
Set<Character> guesses = new HashSet<Character>();
// add a guess
guesses.add('e');
guesses.add('r');
guesses.add('a');
guesses.add('e'); // will not be added, already in the set
// test
if (guesses.contains('e')) { ... }
// test if a word is "guessed"
boolean foundIt = true;
for (char c:word.toCharArray()) {
if (!guesses.contains(c)) {
foundIt = false;
break;
}
}
// foundIt is true if all chars of word have been guessed
// print
for (char c:guesses)
System.out.print(c); // prints: aer