我在自定义表格视图单元格中有一个按钮。每当我滚动表格视图时,按钮将自动处于按下状态(我已经从isTouchInside进行了检查)。我已经使用了可重复使用的单元格。我该如何解决?
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "bookTimeCellView", for: indexPath) as! BookTimeCellView
print("Button state : \(cell.bookButton.isTouchInside)")
cell.timeLabel.text = timeArray[indexPath.row]
return cell
}
这是我的自定义单元格的图像 Custom View Cell Image
每当我单击Booknow按钮并滚动时,单元格中的其他按钮也处于按下状态。
这是我用于按钮的自定义类 UIButtonX
import UIKit
@IBDesignable
class UIButtonX: UIButton {
enum FromDirection:Int {
case Top = 0
case Right = 1
case Bottom = 2
case Left = 3
}
var shadowView: UIView!
var direction: FromDirection = .Left
var alphaBefore: CGFloat = 1
@IBInspectable var animate: Bool = false
@IBInspectable var animateDelay: Double = 0.2
@IBInspectable var animateFrom: Int {
get {
return direction.rawValue
}
set (directionIndex) {
direction = FromDirection(rawValue: directionIndex) ?? .Left
}
}
@IBInspectable var popIn: Bool = false
@IBInspectable var popInDelay: Double = 0.4
override func draw(_ rect: CGRect) {
self.clipsToBounds = true
if animate {
let originalFrame = frame
if direction == .Bottom {
frame = CGRect(x: frame.origin.x, y: frame.origin.y + 200, width: frame.width, height: frame.height)
}
UIView.animate(withDuration: 0.3, delay: animateDelay, usingSpringWithDamping: 0.5, initialSpringVelocity: 0, options: .allowUserInteraction, animations: {
self.frame = originalFrame
}, completion: nil)
}
if popIn {
transform = CGAffineTransform(scaleX: 0.1, y: 0.1)
UIView.animate(withDuration: 0.8, delay: popInDelay, usingSpringWithDamping: 0.5, initialSpringVelocity: 0, options: .allowUserInteraction, animations: {
self.transform = CGAffineTransform.identity
}, completion: nil)
}
if shadowView == nil && shadowOpacity > 0 {
shadowView = UIView(frame: self.frame)
shadowView.backgroundColor = UIColor.clear
shadowView.layer.shadowColor = shadowColor.cgColor
shadowView.layer.shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: self.cornerRadius).cgPath
shadowView.layer.shadowOffset = shadowOffset
shadowView.layer.shadowOpacity = Float(shadowOpacity)
shadowView.layer.shadowRadius = shadowRadius
shadowView.layer.masksToBounds = true
shadowView.clipsToBounds = false
self.superview?.addSubview(shadowView)
self.superview?.bringSubviewToFront(self)
}
}
override func beginTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
alphaBefore = alpha
UIView.animate(withDuration: 0.2, delay: 0, options: .allowUserInteraction, animations: {
self.alpha = 0.4
})
return true
}
override func endTracking(_ touch: UITouch?, with event: UIEvent?) {
UIView.animate(withDuration: 0.35, delay: 0, options: .allowUserInteraction, animations: {
self.alpha = self.alphaBefore
})
}
// MARK: - Borders
@IBInspectable var cornerRadius: CGFloat = 0 {
didSet {
layer.cornerRadius = cornerRadius
layer.masksToBounds = cornerRadius > 0
}
}
@IBInspectable var borderWidth: CGFloat = 0.0 {
didSet {
layer.borderWidth = borderWidth
}
}
@IBInspectable var borderColor: UIColor = UIColor.clear {
didSet {
layer.borderColor = borderColor.cgColor
}
}
// MARK: - Shadow
@IBInspectable public var shadowOpacity: CGFloat = 0
@IBInspectable public var shadowColor: UIColor = UIColor.clear
@IBInspectable public var shadowRadius: CGFloat = 0
@IBInspectable public var shadowOffset: CGSize = CGSize(width: 0, height: 0)
// MARK: - Gradient
@IBInspectable var firstColor: UIColor = UIColor.white {
didSet {
updateView()
}
}
@IBInspectable var secondColor: UIColor = UIColor.white {
didSet {
updateView()
}
}
@IBInspectable var horizontalGradient: Bool = false {
didSet {
updateView()
}
}
override public class var layerClass: AnyClass {
get {
return CAGradientLayer.self
}
}
func updateView() {
let layer = self.layer as! CAGradientLayer
layer.colors = [ firstColor.cgColor, secondColor.cgColor ]
if (horizontalGradient) {
layer.startPoint = CGPoint(x: 0.0, y: 0.5)
layer.endPoint = CGPoint(x: 1.0, y: 0.5)
} else {
layer.startPoint = CGPoint(x: 0, y: 0)
layer.endPoint = CGPoint(x: 0, y: 1)
}
}
}
答案 0 :(得分:0)
您可以覆盖prepareForReuse
中的UITableViewCell
,在这里您可以在重用任何UI控件之前将其还原,就像这样:
class BookTimeCellView: UITableViewCell {
@IBOutlet var button = CustomButton()
override func prepareForReuse() {
super.prepareForReuse()
// normally following are the button states you would reset
self.button.isSelected = false
self.button.isHighlighted = false
// This seems some CustomButton property
self.bookButton.isTouchInside = false
}
}