我正在开发一个应用程序,在该应用程序中我想不断地听取位置信息和电池使用权限。
示例场景:
我是初学者,正在使用flutter-permissions-handler,下面的代码显示了我的用法。
_listenForLocationPermission() {
Future<PermissionStatus> status = PermissionHandler()
.checkPermissionStatus(PermissionGroup.locationWhenInUse);
status.then((PermissionStatus status) {
setState(() {
_permissionStatus = status;
if (_permissionStatus != PermissionStatus.granted) {
_renderOfflineSnackbar('Offline');
}
});
});
}
任何有关上述建议的建议。
答案 0 :(得分:1)
我在同一条船上,发现这行得通
您需要使用WidgetsBindingObserver扩展类
class _AppState extends State<App> with WidgetsBindingObserver {
PermissionStatus _status;
...
...
然后将这些方法添加到您的课程中
@override
void dispose() {
WidgetsBinding.instance.removeObserver(this);
super.dispose();
}
// check permissions when app is resumed
// this is when permissions are changed in app settings outside of app
void didChangeAppLifecycleState(AppLifecycleState state) {
if (state == AppLifecycleState.resumed) {
PermissionHandler()
.checkPermissionStatus(PermissionGroup.locationWhenInUse)
.then(_updateStatus);
}
}
下面是我的完整代码,但为了使内容简短,我没有添加构建小部件
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:permission_handler/permission_handler.dart';
void main() => runApp(App());
class App extends StatefulWidget {
@override
_AppState createState() => _AppState();
}
class _AppState extends State<App> with WidgetsBindingObserver {
PermissionStatus _status;
// check permissions
@override
void initState() {
super.initState();
WidgetsBinding.instance.addObserver(this);
PermissionHandler() // Check location permission has been granted
.checkPermissionStatus(PermissionGroup
.locationWhenInUse) //check permission returns a Future
.then(_updateStatus); // handling in callback to prevent blocking UI
}
@override
void dispose() {
WidgetsBinding.instance.removeObserver(this);
super.dispose();
}
// check permissions when app is resumed
// this is when permissions are changed in app settings outside of app
void didChangeAppLifecycleState(AppLifecycleState state) {
if (state == AppLifecycleState.resumed) {
PermissionHandler()
.checkPermissionStatus(PermissionGroup.locationWhenInUse)
.then(_updateStatus);
}
}
override
Widget build(BuildContext context) {
return MaterialApp(
...
...
}
void _updateStatus(PermissionStatus status) {
if (status != _status) {
// check status has changed
setState(() {
_status = status; // update
});
} else {
if (status != PermissionStatus.granted) {
PermissionHandler().requestPermissions(
[PermissionGroup.locationWhenInUse]).then(_onStatusRequested);
}
}
}
}
void _askPermission() {
PermissionHandler().requestPermissions(
[PermissionGroup.locationWhenInUse]).then(_onStatusRequested);
}
void _onStatusRequested(Map<PermissionGroup, PermissionStatus> statuses) {
final status = statuses[PermissionGroup.locationWhenInUse];
if (status != PermissionStatus.granted) {
// On iOS if "deny" is pressed, open App Settings
PermissionHandler().openAppSettings();
} else {
_updateStatus(status);
}
}
我希望这对您有帮助
答案 1 :(得分:0)
permission_handler: ^8.0.0+2
这个想法是在状态恢复时检查应用程序生命周期回调中的权限。这是让您前进的最少代码。
class _FooPageState extends State<FooPage> with WidgetsBindingObserver {
final Permission _permission = Permission.location;
bool _checkingPermission = false;
@override
void initState() {
super.initState();
WidgetsBinding.instance!.addObserver(this);
}
@override
void dispose() {
WidgetsBinding.instance!.removeObserver(this);
super.dispose();
}
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
super.didChangeAppLifecycleState(state);
if (state == AppLifecycleState.resumed && !_checkingPermission) {
_checkingPermission = true;
_checkPermission(_permission).then((_) => _checkingPermission = false);
}
}
Future<void> _checkPermission(Permission permission) async {
final status = await permission.request();
if (status == PermissionStatus.granted) {
print('Permission granted');
} else if (status == PermissionStatus.denied) {
print('Permission denied. Show a dialog and again ask for the permission');
} else if (status == PermissionStatus.permanentlyDenied) {
print('Take the user to the settings page.');
}
}
@override
Widget build(BuildContext context) => Scaffold();
}