def main():
global update, direction, snake_pos, snake_speed, apple_spawn, apple_pos
pygame.time.delay(60)
rungame = True
for event in pygame.event.get():
if event.type == pygame.QUIT:
rungame = False
# [...]
collision = False
if snake_pos[0] < 0 or snake_pos[0] > screen_width-20:
collision = True
if snake_pos[1] < 0 or snake_pos[1] > screen_height-20:
collision = True
for block in snake_body[1:]:
if snake_pos[0] == block[0] and snake_pos[1] == block[1]:
collision = True
score(scoreval)
pygame.display.update()
fps_controller.tick(25)
return rungame, collision
这是第40行->最终EditText edt = findViewById(R.id.type_text);
Logcat消息
final EditText edt =findViewById(R.id.type_text);
final TextView txt= findViewById(R.id.empty_text);
Button btn = findViewById(R.id.button_add);
final String value = edt.getText().toString();
btn.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
txt.append(value+"\n");
edt.setText("");
}
});
答案 0 :(得分:2)
在布局XML文件中,存在ID为type_text
的 TextInputLayout ,您正尝试将其转换为 EditText 。
在您的XML文件中,将此 TextInputLayout 更改为 EditText
OR
在您的Class.java文件中更正以下内容:
final EditText edt = findViewById(R.id.type_text);
到
final TextInputLayout your_name = findViewById(R.id.type_text);
答案 1 :(得分:1)
您需要更改此内容:
final EditText edt = findViewById(R.id.type_text);
进入适当的类:(R.id.type_text为TextInputLayout
,您将其创建为EditText
,这就是导致该异常的原因)
final TextInputLayout edt = findViewById(R.id.type_text);