我已经创建了轮子,但是当我尝试旋转代码时将无法工作。
我已经尝试过使用循环来实现,但这对我来说几乎是不可能的。我基本上是把轮子拉过来。这是转轮部分的一些代码:
turtle.listen()
if turtle.onkeypress("space"):
colors = ['#880000','#884400','#884400','#888800',
'#888800','#008800','#008800','#008800',
'#008800','#008800','#008888','#008888',
'#008888','#008888','#008888','#000088',
'#000088','#000088','#000088','#000088']
for color in colors:
slice_angle = 360 / len(colors)
heading, position = 90, (center[0] + radius, center[1])
turtle.color(color, color)
turtle.speed(0)
turtle.penup()
turtle.goto(position)
turtle.setheading(heading)
turtle.pendown()
turtle.begin_fill()
turtle.circle(radius, extent=slice_angle)
heading, position = turtle.heading(), turtle.position()
turtle.penup()
turtle.goto(center)
turtle.end_fill()
turtle.penup()
time.sleep(0.2)
colors = ['#884400','#884400','#888800',
'#888800','#008800','#008800','#008800',
'#008800','#008800','#008888','#008888',
'#008888','#008888','#008888','#000088',
'#000088','#000088','#000088','#000088','#880000']
for color in colors:
slice_angle = 360 / len(colors)
heading, position = 90, (center[0] + radius, center[1])
turtle.color(color, color)
turtle.speed(0)
turtle.penup()
turtle.goto(position)
turtle.setheading(heading)
turtle.pendown()
turtle.begin_fill()
turtle.circle(radius, extent=slice_angle)
heading, position = turtle.heading(), turtle.position()
turtle.penup()
turtle.goto(center)
turtle.end_fill()
turtle.penup()
time.sleep(0.2)
代码继续使轮子“旋转”。
这就是我得到的:
Exception in Tkinter callback
Traceback (most recent call last):
File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/tkinter/__init__.py", line 1705, in __call__
return self.func(*args)
File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/turtle.py", line 701, in eventfun
fun()
TypeError: 'str' object is not callable
答案 0 :(得分:0)
我的印象是,您不是在尝试使轮子旋转,而是通过循环其颜色使其看起来像在旋转。这是我这样做的示例,该示例使用https://phinx.org/
http://docs.phinx.org/en/latest/
和tracer()
来关闭图形,同时重新制作带有偏移颜色的圆。它使用计时器事件触发重绘。我将使用连续的色调,而不是固定的颜色列表,但是您应该可以使用所需的任何颜色:
update()
这可行,但是在我的系统上,随着时间的推移,它会莫名其妙地变慢。
让我们尝试另一种方法,该方法在颜色循环期间不会在Python级别重绘任何内容。我们将设计一个新的光标形状from turtle import Screen, Turtle
from colorsys import hsv_to_rgb
RADIUS = 100
NUMBER_OF_WEDGES = 20
SLICE_ANGLE = 360 / NUMBER_OF_WEDGES
screen = Screen()
screen.tracer(False)
turtle = Turtle(visible=False)
turtle.penup()
center = turtle.position()
turtle.sety(turtle.ycor() - RADIUS)
hues = [color / NUMBER_OF_WEDGES for color in range(NUMBER_OF_WEDGES)] # precompute hues
index = 0
def draw_circle():
global index
for hue in range(NUMBER_OF_WEDGES):
turtle.color(hsv_to_rgb(hues[(hue + index) % NUMBER_OF_WEDGES], 1.0, 1.0))
turtle.pendown()
turtle.begin_fill()
turtle.circle(RADIUS, extent=SLICE_ANGLE)
position = turtle.position()
turtle.goto(center)
turtle.end_fill()
turtle.penup()
turtle.goto(position)
screen.update()
index = (index + 1) % NUMBER_OF_WEDGES
screen.ontimer(draw_circle, 40)
draw_circle()
screen.exitonclick()
,并用乌龟建造一个圆圈!所有楔形将被预先放置,并且不会移动或重新绘制。计时器事件处理程序将简单地要求每只乌龟采用其邻居的颜色:
"wedge"
请注意,我们的主循环from turtle import Screen, Turtle
from colorsys import hsv_to_rgb
RADIUS = 100
NUMBER_OF_WEDGES = 20
SLICE_ANGLE = 360 / NUMBER_OF_WEDGES
screen = Screen()
screen.tracer(False)
# create a pie wedge-shaped cursor
turtle = Turtle(visible=False)
turtle.begin_poly()
turtle.sety(turtle.ycor() - RADIUS)
turtle.circle(RADIUS, extent=SLICE_ANGLE)
turtle.home()
turtle.end_poly()
screen.register_shape("wedge", turtle.get_poly())
# create a turtle for each wedge in the pie
turtles = []
for hue in range(NUMBER_OF_WEDGES):
turtle = Turtle("wedge")
turtle.color(hsv_to_rgb(hue / NUMBER_OF_WEDGES, 1.0, 1.0))
turtle.setheading(hue * SLICE_ANGLE)
turtles.append(turtle)
def draw_circle():
# have each turtle take on the color of its neighbor
for index, turtle in enumerate(turtles):
turtle.color(*turtles[(index + 1) % NUMBER_OF_WEDGES].color())
screen.update()
screen.ontimer(draw_circle, 40)
draw_circle()
screen.exitonclick()
简单了多少,而且旋转速度不会变慢。