QGraphicsItem :: pos在布局中返回0

时间:2019-03-29 15:56:43

标签: c++ qt qt5 qgraphicsitem qlayout

我的 widget.cpp 中具有以下Qt代码片段:

Widget::Widget(QWidget *parent)
: QWidget(parent)
{
    m_Scene = new QGraphicsScene(this);
    m_Scene->setSceneRect(0, 0, 1024, 768);

    GraphicsTextItem* m_1 = new GraphicsTextItem(nullptr, QString("l_1"));

    GraphicsTextItem* m_2 = new GraphicsTextItem(nullptr, QString("l_2"));


    QGraphicsLinearLayout* layout = new QGraphicsLinearLayout;
    layout->addItem(m_1);
    layout->addItem(m_2);

    QGraphicsWidget* list = new QGraphicsWidget;
    list->setLayout(layout);
    m_Scene->addItem(list);

    qDebug() << m_2->x() << " " << m_2->y(); // Prints 0,0 Why?

    QGraphicsView* view = new QGraphicsView(this);
    view->setScene(m_Scene);
}

GraphicsTextItem是QGraphicsWidget的派生类:

class GraphicsTextItem : public QGraphicsWidget
{
private:
    QString m_Name;
public:
    GraphicsTextItem(QGraphicsItem * parent = nullptr, const QString& name = QString());
    void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override
    {
        QFont font("Times", 12);
        painter->setFont(font);
        painter->drawText(0, 0, m_Name);
    }
};

我还将我的短主线设在 main.cpp

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    Widget w;
    w.show();

    return a.exec();
}

我的问题是为什么qDebug行会向我打印0,0,因为小部件的位置肯定为非零。如果我不将小部件放在布局中,而是调用setPos(),则qDebug将打印以前设置的正确值。

1 个答案:

答案 0 :(得分:2)

所有QGraphicsItem的初始位置为(0,0),其中包括m_2,并且应用QGraphicsLinearLayout时m_2将更改其位置,该位置将在同步任务完成并且eventloop开始工作之后的瞬间。使用QTimer::singleShot(0, ...)进行观察:

Widget::Widget(QWidget *parent)
    : QWidget(parent)
{

    m_Scene = new QGraphicsScene(this);
    QGraphicsView* view = new QGraphicsView(this);
    view->setScene(m_Scene);

    m_Scene->setSceneRect(0, 0, 1024, 768);

    GraphicsTextItem *m_1 = new GraphicsTextItem(nullptr, QString("l_1"));

    GraphicsTextItem *m_2 = new GraphicsTextItem(nullptr, QString("l_2"));


    QGraphicsLinearLayout* layout = new QGraphicsLinearLayout;
    layout->addItem(m_1);
    layout->addItem(m_2);

    QGraphicsWidget* list = new QGraphicsWidget;
    list->setLayout(layout);
    m_Scene->addItem(list);

    qDebug() << "synchronous" << m_2->pos() << m_2->mapToScene(QPointF{});

    QTimer::singleShot(0, m_2, [m_2](){
        qDebug() << "asynchronous"<< m_2->pos() << m_2->mapToScene(QPointF{});
    });
}

输出:

synchronous QPointF(0,0) QPointF(0,0)
asynchronous QPointF(62,6) QPointF(62,6)