在我的应用中,我想在图像上播放视频。用户完成输入时,我会从手指画一条路径。所以问题是我想删除/删除起点和终点之间的所有点。
现在我要这个want this
下面是我的代码 其次是如何自定义视频视图。我想在那个白色区域播放视频。
public class CanvasView extends View {
public int width;
public int height;
private Bitmap mBitmap,workingBitmap;
private Canvas mCanvas;
static Path mPath;
private Paint mPaint;
private Paint mBitmapPaint;
private float mX, mY,startingpoint,endingpoint;
private static final float TOLERANCE = 5;
Context context;
public CanvasView(Context c, AttributeSet attrs) {
super(c, attrs);
context = c;
mPaint = new Paint(Paint.DITHER_FLAG);
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.parseColor("#37A1D1"));
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(2);
mPath = new Path();
mPaint.setStrokeWidth(4f);
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.home);
mCanvas = new Canvas(mBitmap.copy(Bitmap.Config.ARGB_8888, true));
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(mBitmap,0,0,mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private void startTouch(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
startingpoint = x;
endingpoint = y;
mX = x;
mY = y;
}
private void moveTouch(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOLERANCE || dy >= TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void upTouch() {
mPath.lineTo(mX, mY);
mPath.lineTo(startingpoint,endingpoint);
mCanvas.drawPath(mPath, mPaint);
}
//override the onTouchEvent
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
startTouch(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
moveTouch(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
upTouch();
invalidate();
break;
}
return true;
}
}