我正在使用Mosync API C ++进行跨平台移动开发。我想要一个透明屏幕(其中有一个不透明的标签)显示在另一个屏幕上,所以我可以同时看到两个屏幕。
但是,屏幕不透明,黑色是怎么回事呢?为什么会这样?我知道它可以做到这一点,因为Sams CookBook的一个菜单示例,是一个透明的屏幕(里面有一个列表框)&它显示在另一个屏幕的顶部。
为什么您认为下面的代码不显示透明屏幕而是显示黑屏?我附上了我的小项目示例(包括其透明的.png文件):
#include <MAUtil/Moblet.h>
#include <MAUI/Screen.h>
#include <MAUI/Label.h>
#include <MAUI/Image.h>
using namespace MAUtil;
using namespace MAUI;
#define RES_BLANK 1
class ClearScreen : public Screen
{
public:
ClearScreen() : Screen()
{
Image *cell = new Image( 0, 0, 400, 800, NULL, true, true, RES_BLANK );
Label *item = new Label( 10, 300, 200, 200, cell );
// What SHOULD happen: have the whole screen transparent by having a
// transparent Image as the background & have a pink label on this screen,
// Then I should be able to also see parts of MyScreen behind this screen
// because parts of this are transparent
// What ACTUALLY happens:
// This creates an Image that is black (that covers the whole screen)
// & a pink label on it
this -> setMain( cell );
}
private:
};
class MyScreen : public Screen
{
public:
MyScreen() : Screen()
{
Label *cell = new Label( 0, 0, 400, 800, NULL );
Label *item = new Label( 0, 0, 200, 200, cell );
cell -> setDrawBackground( true );
cell -> setBackgroundColor( 20000 );
item -> setDrawBackground( true );
item -> setBackgroundColor( 90000 );
this -> setMain( cell );
}
private:
};
class MyMoblet : public Moblet
{
public:
MyMoblet()
{
MyScreen *m = new MyScreen();
m -> show();
ClearScreen *c = new ClearScreen();
c -> show();
}
void keyPressEvent(int keyCode, int nativeCode)
{
}
void keyReleaseEvent(int keyCode, int nativeCode)
{
}
};
extern "C" int MAMain()
{
Moblet::run(new MyMoblet());
return 0;
};
答案 0 :(得分:2)
当您调用show()
方法时,它会隐藏当前屏幕。以下是Screen.cpp源文件中的部分:
void Screen::show() {
...
if(sCurrentScreen) sCurrentScreen->hide();
sCurrentScreen = this;
Engine::getSingleton().setMain(mMain);
mMain->setEnabled(true);
mMain->requestRepaint();
...
}
只需使用透明色的布局和标签。