我正在尝试为两个方形容器设置动画,以便在点击它们时对其进行动画缩放。我在线上看到了所有这些显示了小部件动画的转换类示例,但是当我使用转换类时,比例仅从其初始值跳到其最终值。
我的最终目标是为容器创建动画,使其在每次被点击时“反弹”,就像您在Web开发中对bounce.js所做的那样。要了解我的意思,您可以转到http://bouncejs.com,单击左上角的“选择预设”,从下拉菜单中选择果冻,然后单击“播放动画”。
这可以通过transform类完成吗?
这是我的代码:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
_MyHomePageState createState() => _MyHomePageState();
}
var squareScaleA = 0.5;
var squareScaleB = 0.5;
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Bounce Example"),
),
body: Stack(
children: <Widget>[
Container(
width: 300.0,
height: 150.0,
color: Colors.yellowAccent,
),
Column(
children: <Widget>[
Row(
children: <Widget>[
GestureDetector(
onTap: () {
setState(() {
squareScaleA = 1.0;
});
},
child: Transform.scale(
scale: squareScaleA,
child: Container(
width: 150.0,
height: 150.0,
color: Colors.green,
),
),
),
GestureDetector(
onTap: () {
setState(() {
squareScaleB = 1.0;
});
},
child: Transform.scale(
scale: squareScaleB,
child: Container(
width: 150.0,
height: 150.0,
color: Colors.blue,
),
),
),
],
),
],
),
],
),
);
}
}
在此先感谢您的帮助!
答案 0 :(得分:2)
您需要使用Animations
,可以开始使用AnimationController
,这非常简单,我已修复示例:
class _MyHomePageState extends State<TestingNewWidget>
with TickerProviderStateMixin {
var squareScaleA = 0.5;
var squareScaleB = 0.5;
AnimationController _controllerA;
AnimationController _controllerB;
@override
void initState() {
_controllerA = AnimationController(
vsync: this,
lowerBound: 0.5,
upperBound: 1.0,
duration: Duration(seconds: 1));
_controllerA.addListener(() {
setState(() {
squareScaleA = _controllerA.value;
});
});
_controllerB = AnimationController(
vsync: this,
lowerBound: 0.5,
upperBound: 1.0,
duration: Duration(seconds: 1));
_controllerB.addListener(() {
setState(() {
squareScaleB = _controllerB.value;
});
});
super.initState();
}
@override
void dispose() {
_controllerA.dispose();
_controllerB.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Bounce Example"),
),
body: Stack(
children: <Widget>[
Container(
width: 300.0,
height: 150.0,
color: Colors.yellowAccent,
),
Column(
children: <Widget>[
Row(
children: <Widget>[
GestureDetector(
onTap: () {
if (_controllerA.isCompleted) {
_controllerA.reverse();
} else {
_controllerA.forward(from: 0.0);
}
},
child: Transform.scale(
scale: squareScaleA,
child: Container(
width: 150.0,
height: 150.0,
color: Colors.green,
),
),
),
GestureDetector(
onTap: () {
if (_controllerB.isCompleted) {
_controllerB.reverse();
} else {
_controllerB.forward(from: 0.0);
}
},
child: Transform.scale(
scale: squareScaleB,
child: Container(
width: 150.0,
height: 150.0,
color: Colors.blue,
),
),
),
],
),
],
),
],
),
);
}
}
您还可以在此处了解有关动画的更多信息:https://flutter.dev/docs/development/ui/animations