我有一个简单的循环进度视图,该视图在下载文件时被填充。在大多数情况下,它会按预期工作,但有时会“重置”-它填充到特定部分,通常填充到100%之前的最后一部分,然后突然变为0%,然后达到100%。这是它的实现:
@interface CircleView()
@property (nonatomic, strong) CAShapeLayer *circleLayer;
@end
@implementation CircleView
-(instancetype)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = UIColor.clearColor;
UIBezierPath *circlePath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(self.frame.size.width / 2., self.frame.size.height / 2.0) radius: (self.frame.size.width - 10) / 2 startAngle:0.0 endAngle:M_PI * 2 clockwise:YES];
CAShapeLayer *downLayer = [[CAShapeLayer alloc] init];
downLayer.path = circlePath.CGPath;
downLayer.fillColor = UIColor.clearColor.CGColor;
downLayer.strokeColor = UIColor.lightGrayColor.CGColor;
downLayer.lineWidth = 15.0;
downLayer.strokeEnd = 1.0;
self.circleLayer = [[CAShapeLayer alloc] init];
self.circleLayer.path = circlePath.CGPath;
self.circleLayer.fillColor = UIColor.clearColor.CGColor;
self.circleLayer.strokeColor = UIColor.tubeWayRed.CGColor;
self.circleLayer.lineWidth = 15.0;
self.circleLayer.strokeEnd = 0.0;
[self.layer addSublayer:downLayer];
[self.layer addSublayer: self.circleLayer];
}
return self;
}
-(void)animateCircleToPart:(CGFloat)toPart {
self.circleLayer.strokeEnd = toPart;
}
-(void)resetCircle {
NSLog(@"Resetting circle");
[CATransaction begin];
[CATransaction setDisableActions:YES];
self.circleLayer.strokeEnd = 0;
[CATransaction commit];
}
@end
日志显示在达到100%之前,尚未通过reset
方法对其进行重置。有什么想法可能是错误的吗?谢谢。
问题消失了,将呼叫self.circleLayer.strokeEnd = toPart;
封装在[CATransaction begin]
-[CATransaction commit]
个呼叫中,如下所示:
-(void)animateCircleToPart: (CGFloat)toPart {
[CATransaction begin];
self.circleLayer.strokeEnd = toPart;
[CATransaction commit];
}
有人可以解释为什么吗?
答案 0 :(得分:0)
我的建议是这样的:
-(void)animateCircleToPart:(CGFloat)toPart {
if (toPart > self.circleLayer.strokeEnd){
self.circleLayer.strokeEnd = toPart;}
}