我在这里使用画布,我想在同一页面上多次使用同一画布,而我尝试使用类名getElementsByClassName
并同时使用查询选择器。但它不起作用。谁能指出正确的方向,我该怎么解决?在两个框box1,box2中,我要添加相同的画布。
const noise = () => {
let canvas, ctx;
let wWidth, wHeight;
let noiseData = [];
let frame = 0;
let loopTimeout;
// Create Noise
const createNoise = () => {
const idata = ctx.createImageData(wWidth, wHeight);
const buffer32 = new Uint32Array(idata.data.buffer);
const len = buffer32.length;
for (let i = 0; i < len; i++) {
if (Math.random() < 0.5) {
buffer32[i] = 0xff000000;
}
}
noiseData.push(idata);
};
// Play Noise
const paintNoise = () => {
if (frame === 9) {
frame = 0;
} else {
frame++;
}
ctx.putImageData(noiseData[frame], 0, 0);
};
// Loop
const loop = () => {
paintNoise(frame);
loopTimeout = window.setTimeout(() => {
window.requestAnimationFrame(loop);
}, (1000 / 25));
};
// Setup
const setup = () => {
wWidth = window.innerWidth;
wHeight = window.innerHeight;
canvas.width = wWidth;
canvas.height = wHeight;
for (let i = 0; i < 10; i++) {
createNoise();
}
loop();
};
// Reset
let resizeThrottle;
const reset = () => {
window.addEventListener('resize', () => {
window.clearTimeout(resizeThrottle);
resizeThrottle = window.setTimeout(() => {
window.clearTimeout(loopTimeout);
setup();
}, 200);
}, false);
};
// Init
const init = (() => {
canvas = document.getElementById('noise');
//canvas = document.getElementsByClassName('noise');
ctx = canvas.getContext('2d');
setup();
})();
};
noise();
.noise {
z-index: 100;
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
opacity: .5;
}
.box1, .box2 {
position: relative;
width: 300px;
height: 300px;
margin: 20px;
background: #eee;
}
<div class="box1">
<canvas id="noise" class="noise"></canvas>
</div>
<div class="box2">
<canvas id="noise" class="noise"></canvas>
</div>
答案 0 :(得分:0)
使用getElementsByClassName
。然后,您将获得一个数组。例如类box
:
canvas = document.getElementsByClassName("box");
for (i = 0; i < canvas.length; i++) { //...do smth here...// }