为什么按钮仅在第二次尝试时出现?

时间:2019-03-25 07:05:47

标签: ios swift uiview uibutton addsubview

我正在尝试添加一个功能,该功能将在我的自定义警报视图中显示关闭按钮。 当我第一次调用它时,只会出现一个不包含按钮的空白区域(没有颜色,没有文本并且没有按下)。再次致电时-一切正常。

它不依赖于参数animated,在两种情况下它都是一样的。

我的dialogView是我的自定义UIView。我不使用UIAlertController

可能是什么问题?

initial view after the first attempt second attempt
GIF call func by click

func showCloseButton(text: String, animated: Bool){
        let dialogViewHeight = self.dialogView.frame.height + 50 + 1

        let button = UIButton(type: .roundedRect)
        button.backgroundColor = .red
        button.frame.origin = CGPoint(x: 0, y: dialogViewHeight)
        button.frame.size = CGSize(width: self.dialogView.frame.width, height: 50)
        button.setTitle(text, for: .normal)
        button.addTarget(self, action: #selector(closeTapped), for: .touchUpInside)

        let separatorLineView = UIView()
        separatorLineView.frame.origin = CGPoint(x: 0, y: self.dialogView.frame.height)
        separatorLineView.frame.size = CGSize(width: dialogView.frame.width, height: 1)
        separatorLineView.backgroundColor = UIColor.groupTableViewBackground
        dialogView.addSubview(separatorLineView)

        if animated {
            animateAdjustDialogView(height: dialogViewHeight){
                Logger.Log("completion did")
                self.dialogView.addSubview(button)
            }
        } else {

            Logger.Log("button.frame.origin = \(button.frame.origin)")
            Logger.Log("button.frame.size = \(button.frame.size)")
            Logger.Log("button.title = \(button.titleLabel)")

            self.dialogView.frame.size = CGSize(width: self.dialogView.frame.width, height: dialogViewHeight)
            self.dialogView.addSubview(button)
        }
    }

private func animateAdjustDialogView(height: CGFloat, completion: (()->Void)?){
        UIView.animate(withDuration: 1.0, animations: {
            self.dialogView.frame.size = CGSize(width: self.dialogView.frame.width, height: height)
            self.layoutIfNeeded()
        }) { (finished) in
            Logger.Log("finished = \(finished)")
            if finished {
                Logger.Log("completion run")
                completion?()
            }
        }
    }

1 个答案:

答案 0 :(得分:1)

按钮框架引起了问题-

button.frame.origin = CGPoint(x: 0, y: dialogViewHeight)

位置

let dialogViewHeight = self.dialogView.frame.height + 50 + 1 

这意味着button超出了dialogView frame

因此替换

button.frame.origin = CGPoint(x: 0, y: dialogViewHeight)

使用

button.frame.origin = CGPoint(x: 0, y: dialogViewHeight - 50) // Height of the Button.

让我知道您是否仍然有任何问题。