我在JFrame中制作了 2个JPanels (面板和BackGround)。我在10毫秒后(使用计时器)动态绘制面板,但是BackGround在游戏开始时只绘制了一次。小组负责展示战斗机(航天器),射弹和外星人。 BackGround负责显示非动态背景场景。 paintComponent(Graphics)方法可以绘制战斗机和弹丸,但在更新时会闪烁。有人可以找到原因。
这是我的画框:
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
public class Frame extends JFrame {
private static final long serialVersionUID = 1L;
public static final int WIDTH = 1280;
public static final int HEIGHT = 720;
public static final int DELAY = 10;
private Panel panel;
private Background bg;
public Frame() {
panel = new Panel();
bg = new Background();
initComponents();
}
public void initComponents() {
this.setSize(WIDTH, HEIGHT);
this.add(bg);
this.add(panel);
this.setLocationRelativeTo(null);
this.setResizable(false);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_LEFT) panel.moveLeft();
else if(e.getKeyCode() == KeyEvent.VK_RIGHT) panel.moveRight();
}
});
}
public static void main(String args[]) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new Frame().setVisible(true);
}
});
}
}
这是我的小组:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Panel extends JPanel implements ActionListener {
private static final long serialVersionUID = 1L;
public static final int DELAY = Frame.DELAY;
private Timer timer;
private BufferedImage fighter;
int x, y;
public Panel() {
timer = new Timer(DELAY, this);
try {
fighter = ImageIO.read(this.getClass().getResource("fighter.png"));
} catch (IOException e) {
e.printStackTrace();
}
initComponents();
timer.start();
}
public void initComponents() {
this.setSize(Frame.WIDTH, Frame.HEIGHT);
this.setDoubleBuffered(true);
this.setBackground(new Color(0, 0, 0, 0));
x = 150;
y = 200;
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
doDrawing(g2d);
}
private void doDrawing(Graphics2D g2d) {
g2d.drawImage(fighter, x, y, null);
}
@Override
public void actionPerformed(ActionEvent arg0) {
this.repaint();
}
public void moveLeft() {
x -= 10;
}
public void moveRight() {
x += 10;
}
}
这是BackGround:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Background extends JPanel implements ActionListener{
private static final long serialVersionUID = 1L;
private BufferedImage backGround;
private Timer timer;
public Background() {
this.setSize(Frame.WIDTH, Frame.HEIGHT);
this.setBackground(new Color(0, 0, 0, 0));
timer = new Timer(Frame.DELAY, this);
try {
backGround = ImageIO.read(this.getClass().getResource("background.png"));
} catch (IOException e) {
e.printStackTrace();
}
timer.start();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(backGround, 0, 0, null);
}
@Override
public void actionPerformed(ActionEvent e) {
this.repaint();
}
}
我希望精灵不闪烁和不滞后(经过大量试验后不会发生)。
答案 0 :(得分:1)
#include "inquire.h"
int main(int argc, char *argv[])
{
int *pointer;
char *list[] = {"Hello1", "Hello2", "Hello3", "Hello4", "Hello5", NULL};
pointer = multiChoice(list);
printf("Choices:\n");
for (int i = 0; pointer[i] >= 0; i++)
{
printf("%s\n", list[pointer[i]]);
}
}
的Timer,而是
repaint()
)。如果您要连续移动,这将很有用MCVE示例:
repaint()
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.*;
public class Frame1 extends JFrame {
// Image attribution:
// By Adam Evans - M31, the Andromeda Galaxy (now with h-alpha)
// Uploaded by NotFromUtrecht, CC BY 2.0,
// https://commons.wikimedia.org/w/index.php?curid=12654493
public static final String ANDROMEDA_IMAGE = "https://upload.wikimedia.org/wikipedia/commons/"
+ "thumb/9/98/Andromeda_Galaxy_%28with_h-alpha%29.jpg/"
+ "1280px-Andromeda_Galaxy_%28with_h-alpha%29.jpg";
public static final String SPRITE_IMAGE = "https://upload.wikimedia.org/wikipedia/commons/"
+ "thumb/a/a1/Glossy_3d_blue_blue2.png/" + "120px-Glossy_3d_blue_blue2.png";
private static final long serialVersionUID = 1L;
public static final int WIDTH = 1280;
public static final int HEIGHT = 720;
public static final int DELAY = 10;
private Panel1 panel;
// private Background bg;
public Frame1() {
panel = new Panel1();
// bg = new Background();
initComponents();
}
public void initComponents() {
this.setSize(WIDTH, HEIGHT);
// this.add(bg);
this.add(panel);
this.setLocationRelativeTo(null);
this.setResizable(false);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_LEFT)
panel.moveLeft();
else if (e.getKeyCode() == KeyEvent.VK_RIGHT)
panel.moveRight();
}
});
}
public static void main(String args[]) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new Frame1().setVisible(true);
}
});
}
}