如何在PyGame中滚动背景表面?

时间:2019-03-23 23:02:15

标签: python python-2.7 scroll pygame 2d

我正在尝试在基于pyGame的随机地图生成器中设置滚动。但是,我很难弄清楚如何防止显示“抹上”背景,而不仅仅是滚动显示。我仅针对堆栈溢出制作了一个MCV示例,该示例仅显示彩色正方形。它有同样的问题。

如何在不弄脏屏幕的情况下使显示屏滚动?

这是我略微滚动一下后地图生成器显示的内容:

enter image description here

MCV示例:

""" This example just displays colored squares. """

import pygame
import sys


def main():

    pygame.init()

    screen = pygame.display.set_mode((800, 800))

    x_pos = 0
    y_pos = 0
    yellow = (255, 255, 0)
    blue = (0, 0, 255)

    # draw pattern of yellow and blue squares
    for y in range(100):
        for x in range(100):

            if (y + x) % 2 == 0:
                pygame.draw.rect(screen, yellow, (x_pos, y_pos, 50, 50))
            else:
                pygame.draw.rect(screen, blue, (x_pos, y_pos, 50, 50))

            x_pos += 50

        y_pos += 50
        x_pos = 0

    while True:  # <-- the pyGame loop

        event = pygame.event.poll()
        pressed = pygame.key.get_pressed()

        # handle window closing
        if event.type == pygame.QUIT:
            break

        # handle scrolling
        if pressed[pygame.K_UP]:
            screen.scroll(0, 2)
        elif pressed[pygame.K_DOWN]:
            screen.scroll(0, -2)
        elif pressed[pygame.K_LEFT]:
            screen.scroll(2, 0)
        elif pressed[pygame.K_RIGHT]:
            screen.scroll(-2, 0)

        # updates what the window displays
        pygame.display.update()

    pygame.quit()
    sys.exit(0)


if __name__ == "__main__":
    # runs the pyGame loop
    main()

初始MCVE图像

enter image description here

滚动后的MCVE显示:

enter image description here

1 个答案:

答案 0 :(得分:1)

pygame.Surface.scroll()并没有达到您的期望。它不能无缝滚动 roll 表面。请参阅文档:

  

scroll()将表面图像移到适当位置

     

[...]未被覆盖的表面区域保留其原始像素值。 [...]

您必须编写自己的 scroll 函数,该函数将移出的表面部分放置在表面的另一侧。

例如编写2个函数(scrollXscrollY),它们可以沿轴 roll 滚动:

def scrollX(screenSurf, offsetX):
    width, height = screenSurf.get_size()
    copySurf = screenSurf.copy()
    screenSurf.blit(copySurf, (offsetX, 0))
    if offsetX < 0:
        screenSurf.blit(copySurf, (width + offsetX, 0), (0, 0, -offsetX, height))
    else:
        screenSurf.blit(copySurf, (0, 0), (width - offsetX, 0, offsetX, height))
def scrollY(screenSurf, offsetY):
    width, height = screenSurf.get_size()
    copySurf = screenSurf.copy()
    screenSurf.blit(copySurf, (0, offsetY))
    if offsetY < 0:
        screenSurf.blit(copySurf, (0, height + offsetY), (0, 0, width, -offsetY))
    else:
        screenSurf.blit(copySurf, (0, 0), (0, height - offsetY, width, offsetY))
if pressed[pygame.K_UP]:
    scrollY(screen, 2)
elif pressed[pygame.K_DOWN]:
    scrollY(screen, -2)
elif pressed[pygame.K_LEFT]:
    scrollX(screen, 2)
elif pressed[pygame.K_RIGHT]:
    scrollX(screen, -2)