我正在尝试基于React Hooks构建我的第一个React App,并且很难弄清状态/道具和渲染的状态。我正在创建一些小型猜谜游戏。
我有一个上级组件GameContent,该组件将一些道具传递给其子对象(圆形):
通过“ shiftRounds”,我告诉我的父级组件:“此玩家给出了正确答案”,然后函数进行了四舍五入并得分(均为父母状态)。
虽然看起来很容易,但是我在子组件中的函数会检查答案是否正确,总是从第一轮获取数据。
我尝试了React.useRef,尝试了不同的状态配置,但仍然找不到解决方案。
<GameContent />
const GameContent = ({ gameOptions, gameFinish }) => {
const [gameData, setGameData] = useState([]);
const [round, setRound] = useState(1);
const [score, setScore] = useState([0, 0]);
const [ligue, dateFrom, dateTo, rounds, player1, player2] = gameOptions;
useEffect(() => {
//
// Function fetches football matches.
//
(async () => {
const matchesData = await fetchMatches(ligue, dateFrom, dateTo)
setGameData(matchesData);
})();
}, [])
const nextRound = (scoringPlayer) => {
if (round <= rounds) {
setScore(score => {
score[scoringPlayer] += 1;
return score
});
setRound(round => round + 1);
} else {
finishGame()
}
}
return (
<div className="text-center">
<h2>Round {round}</h2>
<h3>Score</h3>
<h2>{`${score[0]} : ${score[1]}`}</h2>
{(gameData.length) ? <Round currentRound={round} roundData={gameData[round - 1]} shiftRounds={nextRound} players={[player1, player2]} /> : <h1>Loading...</h1>}
</div>
)
}
<Round />
const Round = (props) => {
const [isCheckingAnswer, setIsCheckingAnswer] = useState(false);
useEffect(() => {
//
// Set eventListeners for keydown (too capture player's answer)
//
document.addEventListener('keydown', (e) => { handleKeyPress(e) });
setIsCheckingAnswer(false);
return () => {
document.removeEventListener('keydown', (e) => { handleKeyPress(e) });
}
}, [props.roundData])
const handleKeyPress = (e) => {
if (!isCheckingAnswer) {
e.preventDefault();
setIsCheckingAnswer(true);
if (keysMap[e.key] === checkGoodAnswer(props.roundData.homeTeamScore, props.roundData.awayTeamScore)) {
const winingPlayer = isNaN(e.key / 2) ? 0 : 1;
props.shiftRounds(winingPlayer);
} else {
setIsCheckingAnswer(false);
}
} else {
return
}
}
return (
<>
<Row>
<Col xs={4}>
<h2>{props.roundData.homeTeam}</h2>
</Col>
<Col xs={4}>
<h2>vs</h2>
</Col>
<Col xs={4}>
<h2>{props.roundData.awayTeam}</h2>
</Col>
</Row>
<Row className="justify-content-center my-5">
<Col xs={4}>
<h3>{props.players[0]}</h3>
</Col>
<Col xs={4}>
<h3>{props.players[1]}</h3>
</Col>
</Row>
</>
)
}
助手功能
const checkGoodAnswer = (homeTeamScore, awayTeamScore) => {
if (homeTeamScore > awayTeamScore) {
return 'homeTeam'
} else if (homeTeamScore < awayTeamScore) {
return 'awayTeam'
} else {
return 'draw'
}
}
const keysMap = {
'a': 'homeTeam',
'w': 'draw',
'd': 'awayTeam',
'4': 'homeTeam',
'8': 'draw',
'6': 'awayTeam',
}
获取的数据样本:
[
{awayTeam: "Paris Saint-Germain FC"
awayTeamScore: 2
homeTeam: "Manchester United FC"
homeTeamScore: 0},
{
awayTeam: "FC Porto"
awayTeamScore: 1
homeTeam: "AS Roma"
homeTeamScore: 2
},
...
]
答案 0 :(得分:1)
您应该添加 ALL 个相关变量/函数,这些变量/函数在您的useEffect
中用作依赖项。
从docs:
...确保数组包含组件范围内随时间变化并被效果使用的所有值(例如props和state)
例如,在您的第一个效果中,数组中没有依赖项:
useEffect(() => {
//
// Function fetches football matches.
//
(async () => {
const matchesData = await fetchMatches(ligue, dateFrom, dateTo)
setGameData(matchesData);
})();
}, [])
但是您确实使用ligue
,dateFrom
,dateTo
等...
react团队提供了一个不错的eslint插件(eslint-plugin-react-hooks),可帮助您解决此类问题,我建议您尝试一下。
答案 1 :(得分:0)
我找到了解决方案。问题在于addEventListener中调用的函数范围, 我这样称呼它:
document.addEventListener('keydown', (e) => { handleKeyPress(e) });
但正确的调用方式是:
document.addEventListener('keydown', handleKeyPress);
萨吉夫还指出,在useEffect
中,所有随时间变化并在内部使用的变量都应包含在数组中,如下所示:
useEffect(() => {
document.addEventListener('keydown', (e) => { handleKeyPress(e) });
setIsCheckingAnswer(false);
return () => {
document.removeEventListener('keydown', (e) => { handleKeyPress(e) });
}
}, [props.roundData])