嗨
我需要流式传输视频文件并使用LIBVLC保存。到目前为止,这是我所做的:
libvlc_media_t* vlcMedia = nullptr;
libvlc_instance_t* vlcInstance = libvlc_new(0, nullptr);
vlcMedia = libvlc_media_new_location(vlcInstance, aUri);
if(nullptr != vlcMedia)
{
libvlc_media_player_t* vlcMediaPlayer = libvlc_media_player_new_from_media(vlcMedia);
if(nullptr != vlcMediaPlayer)
{
libvlc_media_release(vlcMedia);
libvlc_event_manager_t* vlcMediaManager = libvlc_media_player_event_manager(vlcMediaPlayer);
if(nullptr != vlcMediaManager)
libvlc_event_attach(vlcMediaManager, libvlc_MediaPlayerEndReached, OnStopped, this);
libvlc_media_player_set_hwnd(vlcMediaPlayer, Handle);
libvlc_media_player_play(vlcMediaPlayer);
}
}
这将连接到远程媒体并开始播放视频。问题是如何引导它保存视频?我找不到为此的API调用。
谢谢
山姆
感谢@mtz,解决方案是添加:
libvlc_media_add_option(vlcMedia,":sout=#duplicate{dst=display,dst=std{access=file,mux=mp4,dst=xyz.mp4}");
在调用libvlc_media_new_location
之后。
答案 0 :(得分:1)
这是一个C#版本,您可以轻松地适应C / C ++
var currentDirectory = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
var destination = Path.Combine(currentDirectory, "record.ts");
// Load native libvlc library
Core.Initialize();
using (var libvlc = new LibVLC())
using (var mediaPlayer = new MediaPlayer(libvlc))
{
// Redirect log output to the console
libvlc.Log += (sender, e) => Console.WriteLine($"[{e.Level}] {e.Module}:{e.Message}");
// Create new media with HLS link
var media = new Media(libvlc, "http://hls1.addictradio.net/addictrock_aac_hls/playlist.m3u8", FromType.FromLocation);
// Define stream output options.
// In this case stream to a file with the given path and play locally the stream while streaming it.
media.AddOption(":sout=#file{dst=" + destination + "}");
media.AddOption(":sout-keep");
// Start recording
mediaPlayer.Play(media);
Console.WriteLine($"Recording in {destination}");
Console.WriteLine("Press any key to exit");
Console.ReadKey();
}