我试图让EntityArray在碰到屏幕宽度和高度后停止移动,如果有人可以帮助我做得很好,然后将其位置重置为我的大学项目的中心
private function keyDownHandler(evt:KeyboardEvent)
{
// Detect 'A' key for UP movement
if(evt.keyCode == 65)
{
trace("A")
//Move player left (using key 'A')
EntityArray[0].x = (EntityArray[0].x)-10;
}
//creating the Frog
var newfrog = new frog();
newfrog.x = 320;
newfrog.y = 220;
EntityArray.push(newfrog);
}
答案 0 :(得分:1)
您可以在keyDownHandler
中添加一些非常简单的防护代码:
//Add the if statement after this line in your current function:
EntityArray[0].x = (EntityArray[0].x)-10;
//Guard code
if (EntityArray[0].x <= 0) {
EntityArray[0].x = 320;
} else if (EntityArray[0].x > Stage.width - EntityArray[0].width) {
//Note: You need to subtract the frog's width from the stage to avoid having the frog be mostly off the screen before resetting the position.
EntityArray[0].x = 320;
}