在Unity学习部分-生存射击游戏中,我得到一个错误,显示以下错误
类型“ UnityEngine.Animation”不包含“ SetBool”的定义,找不到类型为“ UnityEngine.Animation”的扩展方法“ SetBool”。您是否缺少装配参考?
我已经检查了文件和组件的名称。
using UnityEngine;
public class PlayerMovement: MonoBehaviour
{
public float speed = 6f;
Vector3 movement;
Animation anim;
Rigidbody playerRigidbody;
int floorMask;
float camRayLength = 100f;
void Awake()
{
floorMask = LayerMask.GetMask("Floor");
anim = GetComponent<Animation>();
playerRigidbody = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
float h = Input.GetAxisRaw("Horizontal");
float v = Input.GetAxisRaw("Verticle");
Move(h, v);
Turning();
Animating(h, v);
}
void Move(float h, float v)
{
movement.Set(h, 0f, v);
movement = movement.normalized * speed * Time.deltaTime;
playerRigidbody.MovePosition(transform.position + movement);
}
void Turning()
{
Ray camRay = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit floorHit;
if(Physics.Raycast (camRay ,out floorHit, camRayLength, floorMask))
{
Vector3 playerToMouse = floorHit.point - transform.position;
playerToMouse.y = 0f;
Quaternion newRotation = Quaternion.LookRotation(playerToMouse);
playerRigidbody.MoveRotation (newRotation);
}
}
void Animating(float h, float v)
{
bool walking = h!= 0f || v!= 0f;
anim.SetBool("IsWalking", walking);
}
}
答案 0 :(得分:5)
角色的动画控制器的类型为Animator
,而不是Animation
。在SetBool
上使用Animator
。
Animator anim;
void Awake()
{
// ...
anim = GetComponent<Animator>();
// ...
}