我有这样的演员
class TcpClientActor(target: Target) extends Actor with Logger {
override def preStart(): Unit = {
self ! TestConnection
}
override def receive: Receive = {
case TestConnection =>
IO(Tcp) ! Connect(remoteAddress = new InetSocketAddress(target.endpoint, target.port), localAddress = None, options = Nil, timeout = Some(timeout), pullMode = false)
case failed@CommandFailed(_: Connect) =>
info(s"Failure: $target.endpoint:$target.port")
shutdown()
case Connected(_, _) =>
info(s"Success: $target.endpoint:$target.port")
sender() ! Close
shutdown()
}
def shutdown(): Unit = {
context stop self
}
}
我正在遍历具有端点的文件以测试并创建这些参与者之一,其中每一行都是类型Target
的构造函数参数。我希望能够限制并行TCP连接的数量以初始化为某个设置的数量,是否可以在Akka中使用内置机制来确保通过立即创建一个TcpClientActor
不会使系统过载每行输入并启动套接字连接?
答案 0 :(得分:1)
我将使用Akka流来限制消息
import scala.concurrent.duration._
import akka.NotUsed
import akka.actor.ActorRef
import akka.stream.{ ActorMaterializer, OverflowStrategy, ThrottleMode }
import akka.stream.scaladsl.{ Sink, Source }
object TcpThrottle {
def throttler(ratePerSecond: Int, burstRate: Option[Int], bufferSize: Int = 1000)(implicit materializer: ActorMaterializer): ActorRef =
Source.actorRef(bufferSize = bufferSize, OverflowStrategy.dropNew)
.throttle(ratePerSecond, 1.second, burstRate.getOrElse(ratePerSecond), ThrottleMode.Shaping)
.to(Sink.actorRef(IO(Tcp), NotUsed)
.run()
}
class TcpClientActor(target: Target) extends Actor with Logger {
val throttler = TcpThrottle.throttler(1, Some(5))
// otherwise identical
def receive: Receive = {
case TestConnection => throttler ! Connect(remoteAddress = new InetSocketAddress(target.endpoint, target.port), localAddress = None, options = Nil, timeout = Some(timeout), pullMode = false)
// other cases identical
}
}