Libgdx光标捕获后消失

时间:2019-03-20 22:10:20

标签: java libgdx

我将鼠标设置为“捕获”

Gdx.input.setCursorCatched(true);

,但是光标在此设置打开时消失了。 我正在开发一个等距的2D rts游戏,我确实需要强制光标停留在窗口内,但显然也需要显示光标。 我正在使用平铺地图绘制地图。

1 个答案:

答案 0 :(得分:1)

我有一款游戏,无论何时/当玩家触碰或触碰时,我都会画一个点,如果您抓住光标,它将消失,这是预期的行为。

要解决此问题,您必须使用TextureSpriteTextureRegion自己绘制鼠标。举个例子:
绘制光标:

public class MyCursor {

    private TextureRegion cursor;
    private float x, y;

    public MyCursor(TextureRegion cursorRegion) {
        cursor = cursorRegion;
    }

    public void render(SpriteBatch spriteBatch) {
        spriteBatch.begin();
        spriteBatch.draw(cursor, x, y);
        spriteBatch.end();
    }

    public void setPosition(float x, float y) {
        this.x = x;
        this.y = y;
    }
}

要处理输入:

public class MyInput extends InputAdapter {

    private OrthographicCamera camera;
    private MyCursor myCursor;

    public MyInput(OrthographicCamera camera, MyCursor myCursor) {
        this.camera = camera;
        this.myCursor = myCursor;
    }

    @Override
    public boolean mouseMoved(int screenX, int screenY) {
        Vector3 temp = camera.unproject(new Vector3(screenX, screenY, 0));
        myCursor.setPosition(temp.x, temp.y);
        return true;
    }
}

也不要忘记启用输入:

public class MyGame extends Game {

    @Override
    public void create() {
        OrthographicCamera camera = new OrthographicCamera();
        TextureRegion cursorRegion = new TextureRegion(new Texture("myCursor.png"));
        MyCursor cursor = new MyCursor(cursorRegion);
        MyInput myInput = new MyInput(camera, cursor);
        Gdx.input.setInputProcessor(myInput);
    }
}