我是一名新手C ++程序员,但我不是专业人士。我对C ++中的模板感到困惑。
我正在使用SFML,可以创建一个窗口并进行处理。在下一步中,我决定编写一个模板函数以在关闭信号生成时对其进行处理。但我的代码无法编译。问题出在哪里?
#include <SFML/Graphics.hpp>
#include <iostream>
template <typename T>
void EventHandler(T& window) {
std::cout << "Close event is made." << std::endl;
window.close();
std::cout << "Window is closed succesfully." << std::endl;
break;
}
int main()
{
sf::RenderWindow window(sf::VideoMode(512, 512), "SMFL Tutorial", sf::Style::Default);
sf::Event events;
while (window.isOpen())
{
while (window.pollEvent(events))
{
switch (events.type)
{
case events.Closed:
EventHandler(window);
default:
std::cout << "Unkown Events are creating." << std::endl;
break;
}
}
}
return 0;
}
答案 0 :(得分:1)
您需要在函数中将break语句从函数移至case并正确使用sf::Event::EventType
枚举:
#include <SFML/Graphics.hpp>
#include <iostream>
template <typename T>
void EventHandler(T& window) {
std::cout << "Close event is made." << std::endl;
window.close();
std::cout << "Window is closed succesfully." << std::endl;
/// break; <- From here
}
int main()
{
sf::RenderWindow window(sf::VideoMode(512, 512), "SMFL Tutorial", sf::Style::Default);
sf::Event events;
while (window.isOpen())
{
while (window.pollEvent(events))
{
switch (events.type)
{
case sf::Event::Closed:
EventHandler(window);
break; /// <- To here
default:
std::cout << "Unkown Events are creating." << std::endl;
break;
}
}
}
return 0;
}
此外,为什么需要模板功能?您的EventHandler
函数可以引用sf::window
来与sf::Window
和sf::RenderWindow
一起使用:
void EventHandler(sf::Window& window) {
std::cout << "Close event is made." << std::endl;
window.close();
std::cout << "Window is closed succesfully." << std::endl;
}