我编写了一些程序来启动一个处理所有客户端请求的异步套接字。
套接字在调用Form1之前启动,并且工作正常
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
AsynchronousServer ascSv = new AsynchronousServer();
Application.Run(new Form1());
if (ascSv != null)
ascSv.Stop();
}
}
-编辑---(添加了AsynchronousServer.cs)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Server
{
public class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
public class AsynchronousServer
{
public ManualResetEvent allDone = new ManualResetEvent(false);
Socket listener;
public Thread t;
public AsynchronousServer()
{
t = new Thread(StartListening);
t.Start();
}
public void Stop()
{
try
{
listener.Shutdown(SocketShutdown.Both);
listener.Disconnect(false);
try
{
listener.Close();
listener.Dispose();
}
catch { }
}
catch
{
}
if (t!=null &&t.IsAlive)
{
t.Abort();
t = null;
}
listener = null;
}
public void StartListening()
{
// Establish the local endpoint for the socket.
// The DNS name of the computer
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse("192.168.100.115"), 11000);
// Create a TCP/IP socket.
listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local endpoint and listen for incoming connections.
try
{
listener.Bind(localEndPoint);
listener.Listen(100);
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections.
//Console.WriteLine("Waiting for a connection...");
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener);
// Wait until a connection is made before continuing.
allDone.WaitOne();
}
}
catch
{
//MessageBox.Show(e.Message);
}
}
public void AcceptCallback(IAsyncResult ar)
{
try
{
// Signal the main thread to continue.
allDone.Set();
// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
// Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
catch
{
}
}
public void ReadCallback(IAsyncResult ar)
{
try
{
String content = String.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer, 0, bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1)
{
// All the data has been read from the
// client. Display it on the console.
//Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",content.Length, content);
// Echo the data back to the client.
//Choose what to do with the packet
string callBack= ClientController.GenerateResponseTo(content);
//Choose what server has to reply to client
Send(handler, @callBack+"*<EOF>");
//Send(handler, @"N:\tmp\2parts\save.cnf*1*<EOF>");
}
else
{
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}
catch { }
}
private void Send(Socket handler, String data)
{
try
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
}
catch { }
}
private void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
//Console.WriteLine("Sent {0} bytes to client.", bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
catch
{
}
}
}
}
一旦我进入GUI,客户端就可以连接到服务器以要求他们应答,并且服务器会回复睡眠数据包,直到用户在GUI上输入有效路径并单击“开始”为止。
也可以。
我的问题是,成功连接客户端后,它将开始向服务器发送回调,并且服务器在进度条中从我进行的自定义控件中输出其回调,这也“有效”,但问题是:>
如果我将GUI保留在服务器的“开始”选项卡上。一切正常,客户端获得答案,服务器添加和更新客户端的进度栏。但是,当我将选项卡控件更改为显示所有客户端进度条的选项卡时,服务器停止向客户端发送任何答复。即使我返回到服务器的“开始”选项卡,它也不再答复。
我对此非常努力。有人知道我的错误来自哪里吗?
我还对调试客户端和问题的一些照片进行了修饰:
客户端连接到服务器并获得答案:
更改GUI标签和服务器停止:
答案 0 :(得分:1)
问题解决了。感谢Aram Kocharyan和Mong Zhu。
错误是我试图从其他线程访问GUI元素。 要从另一个线程修改GUI元素,必须使用controll的Invoke方法(Invoke从拥有组件的线程中调用该方法)
示例:
Form1.GetInstance.flowLayoutPanel_progress.Invoke(
new Action(() => Parse0(splited[1], out toReturn)));