如何在对象上使用指针;构造函数和析构函数。 C ++

时间:2019-03-20 00:57:14

标签: c++ object constructor destructor

我正在尝试按特定顺序输出对象的创建和删除。默认情况下,首先使用构造函数的析构函数会创建第一个对象,依此类推,然后析构函数会从最后创建的对象开始删除。我正在尝试更改输出顺序,类似于以下内容:

Object 1 is created, we've got 1 object(s) now!

Object 2 is created, we've got 2 object(s) now!

Object 3 is created, we've got 3 object(s) now!

Object 3 is deleted, we've got 2 object(s) now!

Object 2 is deleted, we've got 1 object(s) now!

Object 4 is created, we've got 2 object(s) now!

Object 4 is deleted, we've got 1 object(s) now!

Object 1 is deleted, we've got 0 object(s) now!  

代码:

class Object {
public:
    Object(int i) {
        id = i;
        count++;
        cout<<"Object "<<id<<" is created, we've got "<<count<<" object(s) now!"<<endl;
    }
    ~Object() {
        count--;
        cout<<"Object "<<id<<" is deleted, we've got "<<count<<" object(s) now!"<<endl;
    }
private: 
    int id;
    static int count;
};  

为此,我发现我可以使用指针,指向创建的对象,并删除,当我们需要时,可以通过这种方式控制创建和删除的顺序。

#include"Object.h"
extern void TestObjects()
    {

    Object *a;
    Object obj1(1),obj2(2),obj3(3);

    a = &obj3;
    delete a;

    Object *c;
    c = &obj2;
    delete c;

    }

现在,它仅创建3个对象,并在创建后立即删除第三个对象,而我正在尝试删除第三个对象之后删除第二个对象。

1 个答案:

答案 0 :(得分:3)

您使用delete是无效的,从而导致未定义的行为,因为您没有使用new创建对象。您正在尝试销毁堆栈上存在的对象,这些对象在超出范围时会被自动销毁,您无权手动销毁它们。

如果要使用delete控制销毁顺序,则必须使用new,如下所示:

void TestObjects()
{
    Object *obj1 = new Object(1);
    Object *obj2 = new Object(2);
    Object *obj3 = new Object(3);

    delete obj3;
    delete obj2;

    Object *obj4 = new Object(4);
    delete obj4;

    delete obj1;
}

Live Demo

或者,在您的特定示例中,可以通过简单地更多地控制对象的范围而完全不使用newdelete来获得相同的输出:

void TestObjects()
{
    Object obj1(1);

    {
    Object obj2(2);
    Object obj3(3);
    } // <-- obj3 and obj2 are destroyed here, in that order!

    Object obj4(4);
} // <-- obj4 and obj1 are destroyed here, in that order!

Live Demo