我有两个视图,它们之间是可调整大小的行(使用CAShapeLayer的视图)。我面临的问题是,尽管动画在图层上,但它的显示速度要比视图更改的速度快。我知道图层的动画完全不同,但是无法理解我的错在哪里。请告诉我我做错了什么。
这是我图层动画的代码(也使用了“ strokeStart”,但没有用):
override func layoutSubviews() {
super.layoutSubviews()
let centerX = bounds.size.width / 2
let path = CGMutablePath()
path.addLines(between: [CGPoint(x: centerX, y: 0), CGPoint(x: centerX, y: frame.height)])
dashedLayer.path = path
dashedLayer.frame = bounds
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.fromValue = height
animation.toValue = bounds.size.height
height = bounds.size.height
animation.duration = 0.3
dashedLayer.add(animation, forKey: nil)
}
视图的动画代码(由于修改视图,我为layoutIfNeeded设置了动画):
UIView.animate(withDuration: 0.3, animations: {
self.view.layoutIfNeeded()
...
答案 0 :(得分:1)
我认为处理此问题的一种简单方法是为约束常量设置动画,如下所示:
@IBOutlet weak var heightConstraint: NSLayoutConstraint!
UIView.animate(withDuration: 3, animations: {
self. heightConstaint.constant = 300 // This constant is the height of top big view.
self.view.layoutIfNeeded()}
CAShapeLayer所在的另一种视图。我称之为line View
。其高度应与top big view
的高度相同。
在line view
中,您可以添加动画。这应该与您的实现类似。
override func didMoveToSuperview() {
super.didMoveToSuperview()
dashedLayer.backgroundColor = UIColor.clear.cgColor
layer.addSublayer(dashedLayer)
height = bounds.size.height
}
override func layoutSubviews() {
super.layoutSubviews()
let centerX = bounds.size.width / 2
let path = CGMutablePath()
path.addLines(between: [CGPoint(x: centerX, y: 0), CGPoint(x: centerX, y: frame.height)])
dashedLayer.path = path
dashedLayer.lineWidth = 3.0
dashedLayer.strokeColor = UIColor.blue.cgColor
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.fromValue = height / bounds.size.height
animation.toValue = 1.0
animation.timingFunction = CAMediaTimingFunction.init(name: CAMediaTimingFunctionName.easeInEaseOut)
height = bounds.size.height
animation.duration = 3.0
dashedLayer.add(animation, forKey: nil)
}
它在这里扩展。您可以修改代码以自己收缩。
以下是反转动画。
override func didMoveToSuperview() {
super.didMoveToSuperview()
dashedLayer.backgroundColor = UIColor.clear.cgColor
layer.addSublayer(dashedLayer)
height = bounds.size.height
clipsToBounds = true
}
override func layoutSubviews() {
super.layoutSubviews()
let centerX = bounds.size.width / 2
let path = CGMutablePath()
path.addLines(between: [CGPoint(x: centerX, y: 0), CGPoint(x: centerX, y: max(height , bounds.size.height) )])
dashedLayer.path = path
dashedLayer.lineWidth = 3.0
dashedLayer.strokeColor = UIColor.blue.cgColor
let animation = CABasicAnimation(keyPath: "strokeEnd")
if (height < bounds.size.height){
animation.fromValue = height / bounds.size.height
animation.toValue = 1.0}
else {
animation.fromValue = 1.0
animation.toValue = bounds.size.height / height}
animation.timingFunction = CAMediaTimingFunction.init(name: CAMediaTimingFunctionName.easeInEaseOut)
height = bounds.size.height
animation.duration = 3
dashedLayer.add(animation, forKey: nil)
}
答案 1 :(得分:0)