我正在使用Processing 3.x编写游戏,并且尝试使用SelectInput();。一种加载不同游戏保存文件的方法。但是,我不断收到无法修复的NullPointer异常。我一直试图在loadGame函数之前运行SelectInput函数,但是该程序还是崩溃了。当前,在下面的代码中,程序在读取为“ columns = splitTokens(rows [1]);”的行上出错。
我们非常感谢您提供任何帮助使此代码再次正常运行。
代码:
PImage tile1;
PImage tile2;
PImage tile3;
PImage tile4;
PImage tile5;
PImage tile6;
PImage tile7;
PImage tile8;
String input;
String rows[];
String columns[];
int array2D[][];
boolean gameLoaded = false;
void setup() {
size(600, 600);
background(0);
frameRate(30);
tile1 = loadImage("grass0.png");
tile2 = loadImage("grass1.png");
tile3 = loadImage("grass2.png");
tile4 = loadImage("tile1.png");
tile5 = loadImage("tile2.png");
tile6 = loadImage("tree.png");
tile7 = loadImage("tree2.png");
tile8 = loadImage("tile2.png");
selectInput("Select a file to process:", "fileSelected");
if (gameLoaded == false) {
//selectInput("Select a file to process:", "fileSelected");
loadGame();
gameLoaded = true;
}
}
void draw() {
if (gameLoaded == true) {
for (int a = 0; a < rows.length; a++) {
for (int b = 0; b < columns.length; b++) {
if (array2D[a][b] == 1) {
image(tile1, a * 100, b * 100);
}
if (array2D[a][b] == 2) {
image(tile2, a * 100, b * 100);
}
if (array2D[a][b] == 3) {
image(tile3, a * 100, b * 100);
}
if (array2D[a][b] == 4) {
image(tile4, a * 100, b * 100);
}
if (array2D[a][b] == 5) {
image(tile5, a * 100, b * 100);
}
if (array2D[a][b] == 6) {
image(tile6, a * 100, b * 100);
}
if (array2D[a][b] == 7) {
image(tile7, a * 100, b * 100);
}
if (array2D[a][b] == 8) {
image(tile8, a * 100, b * 100);
}
}
}
}
}
void loadGame() {
//rows=loadStrings("file.txt");
rows = loadStrings(input);
columns = splitTokens(rows[1]);
array2D = new int[rows.length][columns.length];
println("There are " + rows.length + " rows");
println("There are " + columns.length + " columns");
for (int a = 0; a < rows.length; a++) {
columns = splitTokens(rows[a]);
for (int b = 0; b < columns.length; b++) {
array2D[a][b] = Integer.parseInt(columns[b]);
}
}
}
void fileSelelected(File selection) {
if (selection == null) {
println("Nothing was selected, so nothing happens");
} else {
input = selection.getAbsolutePath();
//rows=loadStrings(input);
}
}
答案 0 :(得分:0)
通俗易懂,但是documentation建议文件选择器在单独的线程上运行。这意味着您的程序不会等到选择文件并完成selectInput-function之后。而是继续处理您的代码,直到选择了一个文件,然后正常处理被中断以处理fileSelected函数。
在您的代码中,这意味着loadGame()
将始终运行,甚至没有机会选择文件。解决方案是创建一个变量,以检查是否已选择文件。
在代码顶部创建变量:
boolean isFileSelected = false;
在加载游戏之前,请检查是否已选择文件:
if (gameLoaded == false && isFileSelected == true) {
loadGame();
gameLoaded = true;
}
选择文件后,更改变量:
void fileSelelected(File selection) {
if (selection == null) {
println("Nothing was selected, so nothing happens");
} else {
input = selection.getAbsolutePath();
isFileSelected = true;
}
}
如果尚未完全清楚,以下脚本可以帮助您理解该概念。程序启动后,它将继续打印start
,直到您选择了文件。
String test = "start";
void setup() {
selectInput("Select a file to process:", "fileSelected");
}
void draw(){
println(test);
}
void fileSelected(File selection) {
if (selection == null) {
println("Window was closed or the user hit cancel.");
} else {
println("User selected " + selection.getAbsolutePath());
test = "test";
}
}