首先,对不起我的英语不好。但是最近几天我无法解决我的问题。我正在使用DirectWrite呈现文本的简单文本编辑器上工作。当我渲染包含文本的缓冲区时,direct2d会包装我的文字,但是当我键入空格字符''或制表符'\ t'时,这将不起作用。我的光标移到了编辑器的窗口之外,没有“跳到”新行。
int RenderSystem::Init(
Settings* set,
HWND hwnd
)
{
if (system_is_init)
return 0;
settings = set;
D2D1CreateFactory(
D2D1_FACTORY_TYPE_SINGLE_THREADED,
&factory
);
DWriteCreateFactory(
DWRITE_FACTORY_TYPE_SHARED,
__uuidof(IDWriteFactory),
(IUnknown**)(&write_factory)
);
LoadFontCollection(L"Fonts/liberation-mono/liberation-mono.ttf");
write_factory->CreateTextFormat(
L"Liberation Mono",
font_collection,
DWRITE_FONT_WEIGHT_REGULAR,
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
(float)settings->font_size,
L"en-us",
&text_format
);
text_format->SetWordWrapping(
DWRITE_WORD_WRAPPING_WRAP
);
text_renderer = new BasicTextRenderer();
return 0;
}
void RenderSystem::Render(
ID2D1HwndRenderTarget* render_target,
Buffer* buffer
)
{
render_target->CreateSolidColorBrush(
settings->text_foreground_color,
&text_foreground_brush
);
render_target->CreateSolidColorBrush(
settings->cursor_background_color,
&cursor_background_brush
);
render_target->CreateSolidColorBrush(
settings->cursor_foreground_colot,
&cursor_foreground_brush
);
D2D1_SIZE_U render_target_size = render_target->GetPixelSize();
IDWriteTextLayout* text_layout;
UINT size;
WCHAR* text = buffer->GetData(size); //Here i get text from my buffer
write_factory->CreateTextLayout(
text,
size,
text_format,
(float)render_target_size.width,
(float)render_target_size.height,
&text_layout
);
delete[] text;
DrawingContext* drawing_context = new DrawingContext(
render_target,
text_foreground_brush
);
DrawingEffect* cursor_effect = new DrawingEffect(
cursor_foreground_brush,
cursor_background_brush
);
DWRITE_TEXT_RANGE text_range;
text_range.startPosition = buffer->GetCursorPos();
text_range.length = 1;
text_layout->SetDrawingEffect(
cursor_effect,
text_range
);
render_target->BeginDraw();
render_target->Clear(settings->background_color);
text_layout->Draw(
drawing_context,
text_renderer,
0,
0
);
render_target->EndDraw();
text_layout->Release();
text_foreground_brush->Release();
cursor_background_brush->Release();
cursor_foreground_brush->Release();
delete drawing_context;
}
我希望有人能理解我的问题...谢谢您的帮助。
答案 0 :(得分:0)
我认为这不一定是错误的。这只是DirectWrite处理尾随空格字符的方式-它们不会影响换行宽度。您可以尝试不同的换行模式,但是可能需要使用DirectWrite API中的群集指标和换行位置自己实现布局逻辑。
DirectWrite文本布局格式设置功能足以用于常规UI文本呈现,任何更复杂的操作都需要较低级别的DirectWrite API(文本分析器)和应用程序端更复杂的逻辑。