列和行索引比SKTileMapNode中的列和行数高

时间:2019-03-16 21:53:42

标签: ios swift sprite-kit sktilemapnode

我想创建一个场景,在该场景中,我有一些按钮可以在SKTileMapNode内部将光标从图块移动到图块。我在Spritekit场景编辑器的外部.sks文件中创建了一个10x8的SKTileMapNode。为了将光标的位置与图块完全相同,我想注册图块的特定列和行索引,然后找出其位置。使用功能numberOfColumnstileRowIndex给我的值比numberOfRowstileRowIndex高,它们的值分别是10和8。由于这个问题,我的光标显示在错误的位置。甚至在任何瓷砖位置都没有对齐。

class Spielfeld: SKScene {

    var x: Int = 0     // Anzahl Felder in x-Richtung
    var y: Int = 0     // Anzahl Felder in y-Richtung
    var tilemap: SKTileMapNode = SKTileMapNode()
    var up: SKSpriteNode = SKSpriteNode()
    var down: SKSpriteNode = SKSpriteNode()
    var left: SKSpriteNode = SKSpriteNode()
    var right: SKSpriteNode = SKSpriteNode()
    var cursor: SKSpriteNode = SKSpriteNode(imageNamed: "Cursor1Blue")

    override func sceneDidLoad() {
        up = self.childNode(withName: "Up") as! SKSpriteNode
        down = self.childNode(withName: "Down") as! SKSpriteNode
        left = self.childNode(withName: "Left") as! SKSpriteNode
        right = self.childNode(withName: "Right") as! SKSpriteNode

        tilemap = self.childNode(withName: "Tile Map Node") as! SKTileMapNode
        cursor.position = tilemap.centerOfTile(atColumn: 5, row: 5)
        cursor.zPosition = 0.1
        self.addChild(cursor)
    }

    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        let touch:UITouch = touches.first! as UITouch
        let positionInScene = touch.location(in: self)
        let touchedNode = self.atPoint(positionInScene)
        print(touchedNode.name!)
        if(touchedNode.name == "Tile Map Node") {
            let map = touchedNode as! (SKTileMapNode)
            print(map.tileColumnIndex(fromPosition: positionInScene))   // higher than 10
            print(map.tileRowIndex(fromPosition: positionInScene))      // higher than 8
            print(map.numberOfColumns)  // 10
            print(map.numberOfRows)     // 8
            print(map)
        }
    }
}

1 个答案:

答案 0 :(得分:0)

使用tileColumnIndex / tileRowIndex获取索引时,您需要对照图块地图中的位置进行检查。在您的示例中,您将给出场景的位置,该位置可能会有所不同,具体取决于切片图的位置。

如果您在地图上使用触摸过的位置,则应该返回正确的索引。

let positionInMap = touch.location(in: map)
let column = map.tileColumnIndex(fromPosition: positionInMap)
let row = map.tileRowIndex(fromPosition: positionInMap)

示例中touchesBegan()的更新版本

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    let touch:UITouch = touches.first! as UITouch
    let positionInScene = touch.location(in: self)
    let touchedNode = self.atPoint(positionInScene)
    if(touchedNode.name == "Tile Map Node") {
        let map = touchedNode as! (SKTileMapNode)
        let positionInMap = touch.location(in: map) // Get the touched position in map
        print(map.tileColumnIndex(fromPosition: positionInMap))
        print(map.tileRowIndex(fromPosition: positionInMap))
        print(map.numberOfColumns)
        print(map.numberOfRows)
        print(map)
    }
}

为确保在使用centerOfTile进行定位时,光标与图块对齐,请将其作为子项添加到图块地图中,以确保它们在同一坐标系上。否则,您必须在光标位置添加必要的偏移量。

tilemap.addChild(cursor)