我最近开始使用c / c ++套接字编程,所以我做了一个简单的程序,服务器和客户端相互响应。我的服务器在VMware(Linux fedora)中,客户端在Windows(Visual Studio 2017中)。
它奏效了(请注意,服务器和客户端位于一台笔记本电脑中。)
我还在另一台计算机(我的台式机)上尝试了相同的客户端代码,并得到了WSAETIMEDOUT(10060) 错误。该错误是在客户端代码的connect()函数中捕获的。
我不知道如何解决:(
有人可以帮助我吗?
这是客户代码
#include <iostream>
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <WinSock2.h>
using namespace std;
#define DEFAULT_BUFLEN 512
int main(int argc, char *argv[]) {
WSADATA wsaData;
SOCKET connectSocket;
SOCKADDR_IN servAddr;
char sendBuf[DEFAULT_BUFLEN];
char recvBuf[DEFAULT_BUFLEN];
char nickName[DEFAULT_BUFLEN];
int recvLen = 0;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
cout << "start up error";
exit(1);
}
connectSocket = socket(PF_INET, SOCK_STREAM, 0);
if (connectSocket == INVALID_SOCKET) {
cout << "socket creation error";
exit(1);
}
memset(&servAddr, 0, sizeof(servAddr));
servAddr.sin_family = AF_INET;
servAddr.sin_addr.s_addr = inet_addr(argv[1]);
servAddr.sin_port = htons(atoi(argv[2]));
if (connect(connectSocket, (SOCKADDR*)&servAddr, sizeof(servAddr)) == SOCKET_ERROR) {
cout << "connect error: " << WSAGetLastError();
exit(1);
}
while (1) {
recvLen = recv(connectSocket, recvBuf, sizeof(recvBuf), 0);
if (recvLen > 0) {
if (strcmp(recvBuf, "Exit") == 0)
break;
cout << recvBuf;
//cin >> nickName;
cin.getline(nickName, DEFAULT_BUFLEN);
send(connectSocket, nickName, sizeof(nickName),0);
}
else if (recvLen == 0)
cout << "Connection closed";
else if (recvLen == -1)
cout << "Connection failed";
}
closesocket(connectSocket);
WSACleanup();
return 0;
}
Blockquote
和服务器代码
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <iostream>
#include <string>
#define DEFAULT_LEN 512
#define DEFAULT_CLIENT_NUM 30
using namespace std;
char nickNameCommand[]="Please set your nickName:";
void error_handling(char * message);
class Client {
private:
char nickName[DEFAULT_LEN];
int clientSock;
public:
struct sockaddr_in clnt_addr;
int& getClientSock(){
return clientSock;
}
};
class Server {
private:
int serv_sock;
char informClientNickName[DEFAULT_LEN] = "Your NickName is ";
public:
Server(){
}
char message[DEFAULT_LEN]= "";
char clientNickName[DEFAULT_CLIENT_NUM][DEFAULT_LEN];
struct sockaddr_in serv_addr;
void setServSock(int value){
serv_sock = value;
}
int getServSock(){
return serv_sock;
}
void setInformClientNickName(int clientNum){
strcat(informClientNickName,clientNickName[clientNum]);
strcat(message , informClientNickName);
}
char* getInformClientNickName(){
return informClientNickName;
}
};
int main(int argc,char * argv[])
{
Client clientSocket[DEFAULT_CLIENT_NUM];
Server server;
int clientNum=0;
int recvLen=0;
socklen_t clnt_addr_size;
char message[DEFAULT_LEN];
if(argc!=2)
{
printf("Usage: %s <port>\n",argv[0]);
exit(1);
}
server.setServSock(socket(PF_INET,SOCK_STREAM,0));
if(server.getServSock() == -1)
error_handling("socket() error");
memset(&(server.serv_addr),0,sizeof(server.serv_addr));
server.serv_addr.sin_family=AF_INET;
server.serv_addr.sin_addr.s_addr=htonl(INADDR_ANY);
server.serv_addr.sin_port=htons(atoi(argv[1]));
if(bind(server.getServSock(),(struct sockaddr*)&
(server.serv_addr),sizeof(server.serv_addr)) ==-1)
error_handling("bind() error");
if(listen(server.getServSock(),5)==-1)
error_handling("listen() error");
clnt_addr_size=sizeof(clientSocket[0].clnt_addr);
while(1) {
clientSocket[clientNum].getClientSock() = accept(server.getServSock(),
(struct sockaddr*)&(clientSocket[clientNum].clnt_addr),&clnt_addr_size);
if(clientSocket[clientNum].getClientSock()==-1)
error_handling("accept() error");
else{
write(clientSocket[clientNum].getClientSock(),nickNameCommand,sizeof(nickNameCommand));
read(clientSocket[clientNum].getClientSock(),(void*)(server.clientNickName[clientNum]),DEFAULT_LEN);
}
cout << "Received name is : " << server.clientNickName[clientNum]<<endl;
clientNum++;
cout << "ClientNum: " << clientNum <<endl;
recvLen=0;
for(int i=0;i<clientNum;i++){
server.setInformClientNickName(i);
write(clientSocket[clientNum].getClientSock(),server.message,sizeof(server.message));
}
}
for(int i=0;i<clientNum;i++)
close(clientSocket[i].getClientSock());
close(server.getServSock());
return 0;
}
void error_handling(char * message)
{
fputs(message,stderr);
fputc('\n',stderr);
exit(1);
}