如何在pyspark中读取.hql文件(以运行hive查询)

时间:2019-03-15 12:56:44

标签: apache-spark hive pyspark

我有大量查询的.hql文件。蜂巢运行缓慢。我想使用pyspark / sparksql读取并运行.hql文件。

我尝试了using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.UIElements; public class Player : MonoBehaviour { private Rigidbody2D myRigidbody; private Animator myAnimator; [SerializeField] private float movementSpeed; private bool walk; private bool slide; private bool facingRight; [SerializeField] private Transform[] groundPoints; [SerializeField] private float groundRadius; private LayerMask whatIsGround; private bool IsGrounded; private bool jump; [SerializeField] private bool airControl; [SerializeField] private float jumpForce; // Start is called before the first frame update void Start() { facingRight = true; myRigidbody = GetComponent<Rigidbody2D>(); myAnimator = GetComponent<Animator>(); } void Update() { HandleInput(); } // Update is called once per frame void FixedUpdate() { float horizontal = Input.GetAxis("Horizontal"); isGround = IsGrounded(); HandleMovement(horizontal); Flip(horizontal); HandleWalk(); ResetValues(); } private void HandleMovement(float horizontal) { if (!this.myAnimator.GetCurrentAnimatorStateInfo(0).IsTag("Walk")&& (isGround || airControl)) { myRigidbody.velocity = new Vector2(horizontal * movementSpeed, myRigidbody.velocity.y); } if (isGround && jump) { isGround = false; myRigidbody.AddForce(new Vector2(0, jumpForce)); } if (slide && !this.myAnimator.GetCurrentAnimatorStateInfo(0).IsName("Slide")) { myAnimator.SetBool("slide", true); } else if (!this.myAnimator.GetCurrentAnimatorStateInfo(0).IsName("slide")) { myAnimator.SetBool("slide", false); } myAnimator.SetFloat("speed", Mathf.Abs(horizontal)); } private void HandleWalk() { if (walk) { myAnimator.SetTrigger("walk"); myRigidbody.velocity = Vector2.zero; } } private void HandleInput() { if (Input.GetKeyDown(KeyCode.Space)) { jump = true; } if (Input.GetKeyDown(KeyCode.LeftShift)) { walk = true; } if (Input.GetKeyDown(KeyCode.LeftControl)) { slide = true; } } private void Flip(float horizontal) { if (horizontal > 0 && !facingRight || horizontal < 0 && facingRight) { facingRight = !facingRight; Vector3 theScale = transform.localScale; theScale.x *= -1; transform.localScale = theScale; } } private void ResetValues() { walk = false; slide = false; } private bool isGround() { if (myRigidbody.velocity.y <= 0) { foreach (Transform point in instance.groundPoints) { Collider2D[] colliders = Physics2D.OverlapCircleAll (point.position, instance.groundRadius, instance.whatIsGround); for (int i = 0; i < colliders.Length; i++) { if (colliders[i].gameObject != gameObject) { return true; } } } } return false; } } ,但出现了以下错误:

count = sqlContext.sql(open("file.hql").read()).count()

0 个答案:

没有答案