我正在尝试创建一个JavaFX程序,该程序从用户处获取第一个数字和第二个数字,并根据用户选择的按钮进行加,乘,减或除,然后在文本字段中显示结果。我已经创建了方法并正确设置了类,但是我不确定为什么单击按钮时事件不起作用。任何类型的方向将不胜感激。我也在使用Eclipse。谢谢
Main.java
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.fxml.FXMLLoader;
public class Main extends Application {
@Override
public void start(Stage primaryStage) {
try {
BorderPane root = (BorderPane)FXMLLoader.load(getClass().getResource("Calculator.fxml"));
Scene scene = new Scene(root,400,400);
scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.show();
} catch(Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
Application.launch(args);
}
}
Controller.java
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;
import java.net.URL;
import java.util.ResourceBundle;
public class CalculatorController implements Initializable {
@FXML
private TextField tf3;
@FXML
private TextField tf2;
@FXML
private Button btnAdd;
@FXML
private Button btnDivide;
@FXML
private Button btnSubtract;
@FXML
private TextField tf1;
@FXML
private Button btnMultiply;
@Override
public void initialize(URL arg0, ResourceBundle arg1) {
// TODO Auto-generated method stub
btnAdd.setOnAction(e -> Add());
btnSubtract.setOnAction(e -> Subtract());
btnMultiply.setOnAction(e -> Multiply());
btnDivide.setOnAction(e -> Divide());
}
private void Add() {
int n1 = Integer.parseInt(tf1.getText());
int n2 = Integer.parseInt(tf2.getText());
int result = n1 + n2;
tf3.setText(String.valueOf(result));
}
private void Subtract() {
int n1 = Integer.parseInt(tf1.getText());
int n2 = Integer.parseInt(tf2.getText());
int result = n1 - n2;
tf3.setText(String.valueOf(result));
}
private void Multiply() {
int n1 = Integer.parseInt(tf1.getText());
int n2 = Integer.parseInt(tf2.getText());
int result = n1 * n2;
tf3.setText(String.valueOf(result));
}
private void Divide() {
int n1 = Integer.parseInt(tf1.getText());
int n2 = Integer.parseInt(tf2.getText());
int result = n1 / n2;
tf3.setText(String.valueOf(result));
}
}
fxml.java
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.*?>
<?import java.lang.*?>
<?import javafx.scene.layout.*?>
<?import javafx.scene.layout.BorderPane?>
<SplitPane dividerPositions="0.5" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" orientation="VERTICAL" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1">
<items>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="100.0" prefWidth="160.0">
<children>
<Label layoutX="151.0" layoutY="54.0" text="Number 1:" />
<Label layoutX="151.0" layoutY="98.0" text="Number 2:" />
<Label layoutX="151.0" layoutY="140.0" text="Number 3:" />
<TextField fx:id="tf1" layoutX="284.0" layoutY="49.0" />
<TextField fx:id="tf2" layoutX="284.0" layoutY="93.0" />
<TextField fx:id="tf3" layoutX="284.0" layoutY="135.0" />
</children></AnchorPane>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="100.0" prefWidth="160.0">
<children>
<Button fx:id="btnAdd" layoutX="108.0" layoutY="82.0" mnemonicParsing="false" text="Add" />
<Button fx:id="btnSubtract" layoutX="234.0" layoutY="82.0" mnemonicParsing="false" text="Subtract" />
<Button fx:id="btnMultiply" layoutX="362.0" layoutY="82.0" mnemonicParsing="false" text="Multiply" />
<Button fx:id="btnDivide" layoutX="479.0" layoutY="82.0" mnemonicParsing="false" text="Divide" />
</children></AnchorPane>
</items>
</SplitPane>
答案 0 :(得分:1)
您从未为FXML布局定义控制器类。
这可以通过以下两种方式之一完成:
1)在FXML文件本身内:
在FXML文件的根元素中,您需要指定一个fx:controller
属性:
fx:controller="CalculatorController"
因此,您的根SplitPane
元素应如下所示:
<SplitPane fx:controller="calculatorSample.CalculatorController" dividerPositions="0.5" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity"
orientation="VERTICAL" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8"
xmlns:fx="http://javafx.com/fxml/1">
如果您使用的是SceneBuilder来构建布局,则可以在左侧的“控制器”部分中设置控制器:
2)在您的Main
类中:
特别有用,如果您需要在加载布局之前配置控制器,则可以使用FXMLLoader
指定控制器:
FXMLLoader loader = new FXMLLoader(getClass().getResource("Calculator.fxml");
loader.setController(new CalculatorController());
Scene scene = new Scene(loader.load());