我必须创建一个迷宫游戏,该迷宫游戏接收来自用户的命令作为玩游戏。我已经为迷宫游戏编写了代码。我要修改的是仅将迷宫的 part 显示在打印给用户时(进行移动之后)。这是我的迷宫:
level = [
["1"," ","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1"],
["1"," "," ","1","1","1","1","1","1","1"," "," "," "," "," "," "," "," "," "," ","1","1","1","1","1"],
["1"," "," ","1","1","1","1","1","1","1"," "," ","1","1","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," "," "," "," "," "," "," ","1","1"," "," ","1","1","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," "," "," "," "," "," "," ","1","1"," "," ","1","1","1"," "," "," "," "," "," "," "," ","1","1"],
["1"," ","1","1","1","1"," "," ","1","1"," "," ","1","1","1"," "," "," "," "," "," "," "," ","1","1"],
["1"," ","1","1","1","1"," "," ","1","1"," "," ","1","1","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," ","1","1","1","1"," "," ","1","1"," "," "," "," ","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," "," ","1","1","1"," "," "," "," "," "," "," "," ","1","1","1","1"," "," "," "," "," "," ","1"],
["1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1"," ","1"]
]
start_maze = level[0][1] #start of maze
end_maze = level[9][23] #end of maze
具有这样的输出:
The initial configuration of the maze is:
1 X 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
我如何做到这一点,以使玩家在走动时只能看到迷宫的一部分,而看不到尽头(这很容易)?
例如,具有这样的视图:
1 1 1 1
1 1 1
1 X 1 1
1
1
即这样他在每个方向只能看到另外两个单元格。
我希望我把问题弄清楚了。如果需要的话,下面是主要游戏的代码部分:
player = {'y': 0, 'x': 1}
level[player['y']][player['x']] = 'X'
# Translate keywords into coordinate changes
move_modifications = {'UP': {'y': -1, 'x': 0},
'DOWN': {'y': 1, 'x': 0},
'LEFT': {'y':0, 'x': -1},
'RIGHT': {'y': 0, 'x': 1}}
def player_move(maze):
# Main game loop
play = True
while play:
move = input("Please enter a command (LEFT/RIGHT/UP/DOWN): ")
move = move.upper()
coords = move_modifications[move]
new_y = player['y'] + coords['y']
new_x = player['x'] + coords['x']
#Catch them if they try to leave the map
try:
maze_position = maze[new_y][new_x]
except IndexError:
print("Not on map")
continue
if maze_position != '1':
# Move on the map
maze[player['y']][player['x']] = ' '
maze[new_y][new_x] = 'X'
# Update player coords
player['y'] = new_y
player['x'] = new_x
# Print result
print_level(maze)
其余代码只是在四处移动,不包含任何迷宫打印。
答案 0 :(得分:4)
NumPy数组可方便地对二维列表进行切片。考虑下面的代码和片段。
# load numpy from its module
import numpy as np
# create a numpy array
np_level = np.array(level)
# slice the map
slice = np_level[max(new_y-2,0) : new_y+3, \ # y slice
max(new_x-2,0) : new_x+3] # x slice
# print the slice
print(slice)
# or print_level(slice), whichever one suits your case
这将获取您的2D数组level
,制作一个NumPy数组np_level
,然后从范围[y-2, y+3)
和[x-2, x+3)
中打印它的一部分(使用间隔符号)。这意味着它将切片从y-2
切成y+2
,并且从x-2
切成x+2
inclusive 。
如果max(y-2, 0)
低于0(即负数),则y-2
在那里。 开始索引为负而 end 索引为正的切片将返回一个空列表(例如some_array[-1:1] ==> []
)。 max(x-2, 0)
也是如此。我们还可以为 end -indices添加min(y+3, <height-of-level>)
和min(x+3, <width-of-level>)
,但是数组切片已经可以处理这些极端情况-那就很好了。
N.B。这需要安装NumPy模块。如果尚未安装,请在命令行/终端输入python -m pip install numpy
进行安装。