如果看到运行的代码段,则将这个html canvas绘图内容分割成彩色,以渐变形式显示弧。
我正在尝试找出如何从图形的尾端逐渐清除旧的“弧”的上下文,类似于“鼠标跟踪”效果,也许类似于:https://imgur.com/a/2Lr9IYq
我在想,也许是这样,一旦total
计数器超过segment
计数,它就会清除自身,但我不确定如何执行此操作。
如果有人能指出我正确的方向,将不胜感激!
var c = document.querySelector("canvas"),
ctx = c.getContext("2d"),
colors = [
{r: 0, g: 0, b: 0, a:1},
{r: 255, g: 255, b: 255, a:1},
],
cIndex = 0, maxColors = colors.length,
total = 0, segment = 1000,
isDown = false, px, py;
setSize();
c.onmousedown = c.ontouchstart = function(e) {
isDown = true;
var pos = getPos(e);
px = pos.x;
py = pos.y;
};
c.onmousemove = c.ontouchmove = function(e) {if (isDown) plot(e)};
c.onmouseup = c.ontouchend = function(e) {
e.preventDefault();
isDown = false
};
function getPos(e) {
// e.preventDefault();
if (e.touches) e = e.touches[0];
var r = c.getBoundingClientRect();
return {
x: e.clientX - r.left,
y: e.clientY - r.top
}
}
function plot(e) {
var pos = getPos(e);
plotLine(ctx, px, py, pos.x, pos.y);
px = pos.x;
py = pos.y;
}
function plotLine(ctx, x1, y1, x2, y2) {
var diffX = Math.abs(x2 - x1),
diffY = Math.abs(y2 - y1),
dist = Math.sqrt(diffX * diffX + diffY * diffY),
step = dist / 50,
i = 0,
t, b, x, y;
while (i < dist) {
t = Math.min(1, i / dist);
x = x1 + (x2 - x1) * t;
y = y1 + (y2 - y1) * t;
// ctx.shadowBlur = 500;
// ctx.shadowOffsetX = 0;
// ctx.shadowOffsetY = 0;
// ctx.shadowColor = getColor();
// console.log(getColor())
ctx.fillStyle = getColor();
ctx.beginPath();
ctx.arc(x, y, 25, 0, Math.PI*2);
ctx.fill();
i += step;
}
function getColor() {
var r, g, b, a, t, c1, c2;
c1 = colors[cIndex];
c2 = colors[(cIndex + 1) % maxColors];
t = Math.min(1, total / segment);
if (++total > segment) {
total = 0;
if (++cIndex >= maxColors) cIndex = 0;
}
r = c1.r + (c2.r - c1.r) * t;
g = c1.g + (c2.g - c1.g) * t;
b = c1.b + (c2.b - c1.b) * t;
a = c1.a + (c2.a - c1.a) * t;
return "rgb(" + (r|0) + "," + (g|0) + "," + (b|0) + "," + (a) + ")";
}
}
window.onresize = setSize;
function setSize() {
c.width = window.innerWidth;
c.height = window.innerHeight;
}
html, body {
margin:0;
padding:0;
}
body {
padding: 0px;
}
<canvas id="myCanvas" ></canvas>