我正在尝试用C#制作具有两个类的剪刀石头布的决策者。我认为很多事情可能是错误的,所以去镇上。
using System;
using static System.Console;
namespace Tes
{
class PlayerApp
{
public static void Main()
{
Player player1 = new Player();
player1.PlayerChoice = InputValue();
player1.Classif = InputValue();
Clear();
Write(player1);
Write("\n\n\n\n");
ReadKey();
}
public static string InputValue()
{
Write("Please enter rock, paper, or scissors:\t");
return ReadLine();
}
}
class Player
{
private string classif;
// constructors
public Player()
{}
public Player(string pC)
{
PlayerChoice = pC;
}
// properties
public string PlayerChoice
{
get
{
return PlayerChoice;
}
set
{
PlayerChoice = value;
}
}
public string Classif
{
get
{
return classif;
}
set
{
classif = value;
}
}
public double SetFine()
{
if (classif == "rock")
{
WriteLine("The computer chose paper. You lose.");
}
else if (classif == "paper")
{
WriteLine("The computer chose scissors. You lose.");
}
else if (classif == "scissors")
{
WriteLine("The computer chose rock. You lose.");
}
return SetFine();
}
}
}
答案 0 :(得分:-1)
替换
public string PlayerChoice
{
get
{
return PlayerChoice;
}
set
{
PlayerChoice = value;
}
}
public string Classif
{
get
{
return classif;
}
set
{
classif = value;
}
}
使用
public string PlayerChoice { get; set; }
public string Classif { get; set; }