尝试找出如何从画布上的某个点绘制路径时遇到麻烦,每个路径的起点与起始点的距离相等。为了说明我的意思,到目前为止,我拥有的代码可以生成以下内容:
期望的结果是这样的:
我的代码:
int n = 3;
int r;
double x;
double y;
point1 = new Point(mWidth/2, mHeight/2);
double angle;
double angleFactor;
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (int i = 0; i < 3; i++){
angleFactor = 2 * Math.PI / n;
angle = i * angleFactor;
x = (point1.x) + r * Math.cos(angle);
y = (point1.y) + r * Math.sin(angle);
//Draw paths
path.reset();
path.moveTo(point1.x, point1.y);
path.lineTo((float) x, (float) y);
canvas.drawPath(path, paint);
}
}
有一个简单的解决方案吗?
答案 0 :(得分:1)
由于您希望线的偏移量和中心点之间的距离很小,因此可以这样定义起始坐标:
double xStart, xEnd;
double yStart, yEnd;
double offsetFraction = 0.1;
在for
中的onDraw()
循环内:
double lengthX = r * Math.cos(angle);
double lengthY = r * Math.sin(angle);
xStart = (point1.x) + offsetFraction * lengthX;
yStart = (point1.y) + offsetFraction * lengthY;
xEnd = (point1.x) + lengthX;
yEnd = (point1.y) + lengthY;
//Draw paths
path.reset();
path.moveTo((float) xStart, (float) yStart);
path.lineTo((float) xEnd, (float) yEnd);
canvas.drawPath(path, paint);