我是iOS开发的新手。我目前需要在用户开始触摸时激活具有2秒激活时间的ForceTouchGestureRecognizer。
但是,在添加holdFor > minimumPressDuration
似乎.changed
的状态无法达到
有控制台输出
以下是ForceTouchGestureRecognizer类的代码
import UIKit
import UIKit.UIGestureRecognizerSubclass
class ForceTouchGestureRecognizer: UIGestureRecognizer {
var minimumValue: CGFloat = 0 // Value between 0.0 - 1.0 that needs to be reached before gesture begins
var tolerance: CGFloat = 1 // Once force drops below maxValue - tolerance, the gesture ends
var minimumPressDuration: Int = 1000
private(set) var forceValue: CGFloat? // value between 0.0 - 1.0
private var maxValue: CGFloat = 0
private var touchStartTime: Int = 0
override func reset() {
super.reset()
forceValue = nil
maxValue = 0
minimumPressDuration = 1500
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesBegan(touches, with: event)
if #available(iOS 9.0, *) {
if touches.count != 1 {
state = .failed
}
touchStartTime = Int(NSDate().timeIntervalSince1970 * 1000)
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesMoved(touches, with: event)
if #available(iOS 9.0, *) {
let touch = touches.first!
let value = touch.force / touch.maximumPossibleForce
let holdFor = Int(NSDate().timeIntervalSince1970 * 1000) - touchStartTime
if state == .possible {
if value > minimumValue && holdFor > minimumPressDuration {
self.state = .began
}
} else {
if value < (maxValue - tolerance) {
state = .ended
} else {
maxValue = max(self.forceValue ?? 0, maxValue)
self.forceValue = value
state = .changed
}
}
}
}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesCancelled(touches, with: event)
if state == .began || state == .changed {
state = .cancelled
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesEnded(touches, with: event)
if state == .began || state == .changed {
state = .ended
}
}
}
于2019年3月17日更新
根据Craz1k0ek的答案。我认为最好在这里发布我的工作代码
import UIKit.UIGestureRecognizerSubclass
class ForceTouchGestureRecognizer: UIGestureRecognizer {
var minimumValue: CGFloat = 0 // Value between 0.0 - 1.0 that needs to be reached before gesture begins
var tolerance: CGFloat = 1 // Once force drops below maxValue - tolerance, the gesture ends
var minimumPressDuration: TimeInterval = 1.5
private(set) var forceValue: CGFloat? // value between 0.0 - 1.0
private var maxValue: CGFloat = 0
private var touchStartTime: TimeInterval?
override func reset() {
super.reset()
forceValue = nil
maxValue = 0
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesBegan(touches, with: event)
if #available(iOS 9.0, *) {
if touches.count != 1 {
state = .failed
}
touchStartTime = Date().timeIntervalSince1970
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
guard touchStartTime != nil else { return }
super.touchesMoved(touches, with: event)
if #available(iOS 9.0, *) {
let touch = touches.first!
let value = touch.force / touch.maximumPossibleForce
let holdFor = NSDate().timeIntervalSince1970 - touchStartTime!
if holdFor > minimumPressDuration {
if state == .possible {
if value > minimumValue {
self.state = .began
}
} else {
if value < (maxValue - tolerance) {
state = .ended
} else {
maxValue = max(self.forceValue ?? 0, maxValue)
self.forceValue = value
state = .changed
}
}
}
}
}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesCancelled(touches, with: event)
if state == .began || state == .changed {
state = .cancelled
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesEnded(touches, with: event)
if state == .began || state == .changed {
state = .ended
}
}
}
答案 0 :(得分:0)
我确实想引用documentation:
UIGestureRecognizer的特殊注意事项子类必须使用 state属性的读写版本。他们得到了这个重新声明 当他们导入UIGestureRecognizerSubclass.h头文件时...
我简化了手势识别器,使其在两秒钟后激活。请注意,我在您的代码中看到了一些不一致之处:minimumPressDuration
默认情况下设置为1000
,但是reset()
将该值设置为1500
,这可能解释了一些问题。也是你的行为
class ForceTouchRecognizer: UIGestureRecognizer {
// The minimum time the touch should take
private let minimumTouchTime: TimeInterval = 2.0
// The start time of the touch
private var touchStartTime: TimeInterval?
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
// Set the start time
touchStartTime = Date().timeIntervalSince1970
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
// If there is no start time, how is this possible, don't do anything
guard touchStartTime != nil else { return }
// Check if the minimumTouchTime has passed since the start time
if(Date().timeIntervalSince1970 - touchStartTime! > minimumTouchTime) {
print("I should perform some action now!")
}
}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent) {
// Make sure the start time is reset
touchStartTime = nil
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
// Make sure the start time is reset
touchStartTime = nil
}
}
我还建议您看一下UILongPressGestureRecognizer类。这可能还需要一些功能。