我想编写一个类似于旧版《 Warfare 1917》浏览器游戏的游戏。我被卡在了滚动部分上。
我将尝试用gif解释我想要的内容:
我整天都在搜索和尝试所有内容,但是我找不到任何真正的解决方案。希望您能理解我的工作。
答案 0 :(得分:0)
我认为这应该可以解决问题
public class MovingCamera extends InputAdapter {
OrthographicCamera camera; // The camera to be moved
float pivotX; // The pivot for the movement
public MovingCamera() {
camera = new OrthographicCamera(); // Initialize camera
}
// Create a pivot
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
Vector3 unprojected = camera.unproject(new Vector3(screenX, screenY, 0)); // Convert from pixel to world coordinates
pivotX = unprojected.x; // Save first finger touch on screen (Will serve as a pivot)
return true; // Input has been processed
}
// Move the camera
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
Vector3 unprojected = camera.unproject(new Vector3(screenX, screenY, 0)); // Convert from pixel to world coordinates
camera.position.x += unprojected.x - pivotX; // Change camera position
camera.update(); // Apply changes
return true; // Input has been processed
}
}
在您的渲染方法中:
public void render(SpriteBatch spriteBatch) {
spriteBatch.setProjectionMatrix(camera.combined); // Let the Sprite Batch use the camera
spriteBatch.begin();
// [Draw your Textures, TextureRegions, Sprites, etc...]
spriteBatch.end();
}
答案 1 :(得分:0)
由于移动摄影机是一种不好的做法,因此最好移动Layer(子画面的容器),或者您可以尝试 ScrollPane , WidgetGroup
p.s。在1.9.11版中进行了测试