我想以非实时方式(离线)捕获Unity Camera的一系列图像(60fps,4k)。
到目前为止,我能够成功捕获每个帧,但是我无法弄清楚如何使其脱机并符合60fps。
我正在捕获这样的帧:
// get main camera and manually render scene into rt
Camera camera = this.GetComponent<Camera>(); // NOTE: added because there was no reference to camera in original script; must add this script to Camera
camera.targetTexture = renderTexture;
camera.Render();
this.lastRenderTime = Time.realtimeSinceStartup;
// read pixels will read from the currently active render texture so make our offscreen
// render texture active and then read the pixels
RenderTexture.active = renderTexture;
screenShot.ReadPixels(rect, 0, 0);
// reset active camera texture and render texture
camera.targetTexture = null;
RenderTexture.active = null;
// get our unique filename
string filename = uniqueFilename((int)rect.width, (int)rect.height);
// pull in our file header/data bytes for the specified image format (has to be done from main thread)
byte[] fileHeader = null;
byte[] fileData = null;
// create new thread to save the image to file (only operation that can be done in background)
new System.Threading.Thread(() =>
{
// create file and write optional header with image bytes
var f = System.IO.File.Create(filename);
if (fileHeader != null) f.Write(fileHeader, 0, fileHeader.Length);
f.Write(fileData, 0, fileData.Length);
f.Close();
Debug.Log(string.Format("Wrote screenshot {0} of size {1}", filename, fileData.Length));
}).Start();
有人可以指出我正确的方向吗?