因此,我尝试使用expo和expo audio制作一个简单的应用程序,该应用程序将生成音频按钮和文本的列表。但是我无法弄清楚在重绘setState OUTSIDE componentWillMount时反应如何工作,以及如何使用新的URI重新制作声音对象
所以现在它可以工作,但是只能播放FIRST URI,我认为这是因为对象仍然存在。
它不会更改按钮的状态,我知道这是因为react出于某种原因无法从FlatList看到它的更改
如果我仅在渲染视图中创建一个按钮,它将在其外部运行。
如果我使用LegacyImplementation = true,则FlatList将呈现setStates。但是我警告说,这已被弃用。并同时为所有按钮呈现
这是我的handlerClass:
export class TSSGetter extends React.Component {
constructor(props){
super(props);
this.state ={
isLoading: true,
playingStatus: "Play"
}
}
retrieveData() {
const endpoint = 'http://127.0.0.1:3333/get'
const data = {
"userId": "123412341234",
"hmac": "detteerikkeenrigtighmac"
}
return new Promise((resolve, reject) => {
fetch(endpoint, {
method: 'POST',
headers: {
'Accept': 'application/json',
'content-type':'application/json'
},
body: JSON.stringify(data)
})
.then((resp) => {
console.log('hej return')
return resp.json();
})
.then((resp) => {
resolve(resp);
console.log('resp')
}).catch(function(error) {
console.log(error,'naeh')
});
});
}
componentDidMount(){
this.retrieveData()
.then((resp) => {
var pages = resp.books.contentObjects
pages.map((userData) => {
console.log('superduper pages', userData.contentObjectId)
})
this.setState({
isLoading: false,
dataSource: resp.books.contentObjects,
dataroot: resp.books
});
}).catch((err) => {
//handle error
console.log("Api call error2");
alert(err);
})
}
async _playRecording(AudioURL) {
console.log(AudioURL)
const { sound } = await Audio.Sound.createAsync(
{uri: AudioURL},
{
shouldPlay: true,
isLooping: true,
},
this._updateScreenForSoundStatus,
);
this.sound = sound;
this.setState({
playingStatus: 'playing'
});
}
_updateScreenForSoundStatus = (status) => {
if (status.isPlaying && this.state.playingStatus !== "playing") {
this.setState({ playingStatus: "playing" });
} else if (!status.isPlaying && this.state.playingStatus === "playing") {
this.setState({ playingStatus: "donepause" });
}
};
async _pauseAndPlayRecording() {
if (this.sound != null) {
if (this.state.playingStatus == 'playing') {
console.log('pausing...');
await this.sound.pauseAsync();
console.log('paused!');
this.setState({
playingStatus: 'donepause',
});
} else {
console.log('playing...');
await this.sound.playAsync();
console.log('playing!');
this.setState({
playingStatus: 'playing',
});
}
}
}
_syncPauseAndPlayRecording() {
if (this.sound != null) {
if (this.state.playingStatus == 'playing') {
this.sound.pauseAsync();
} else {
this.sound.playAsync();
}
}
}
_playAndPause = (AudioURL) => {
console.log(AudioURL)
switch (this.state.playingStatus) {
case 'Play':
this._playRecording(AudioURL);
break;
case 'donepause':
case 'playing':
this._pauseAndPlayRecording();
break;
}
}
render(){
if(this.state.isLoading){
return(
<View style={{flex: 1, padding: 20}}>
<ActivityIndicator/>
</View>
)
}
const styling = {
flex: 1,
paddingTop:10
// flexDirection: 'row'
}
const data = this.state.dataroot;
return(
<View style={styles.container}>
<FlatList
data={this.state.dataSource}
renderItem={({item}) =>
<View>
<TouchableOpacity style={styles.button} onPress={() => this._playAndPause(item.AudioURL)}>
<Text style={styles.buttonText}>
{this.state.playingStatus}+ {item.contentObjectId}
</Text>
</TouchableOpacity>
<Text style={styles.description}>
{item.text},
</Text>
</View>
}
keyExtractor={(item, index) => item.contentObjectId}
/>
</View>
);
}
}
更新:在平面列表中设置extraData = {this.state}会更新按钮。但是所有按钮。如何更改按钮的范围?
答案 0 :(得分:1)
您可以为FlatList
中的项目创建特定的组件。每个项目将具有各自的状态。
import React, { Component } from "react";
import { StyleSheet, Text, View } from "react-native";
import { FlatList } from "react-native-gesture-handler";
export default class App extends React.Component {
render() {
return (
<View style={styles.container}>
<FlatList
keyExtractor={(item, index) => index.toString()}
data={[1, 2, 3, 4, 5]}
renderItem={({ item }) => <Sound />}
/>
</View>
);
}
}
class Sound extends Component {
constructor() {
super();
this.state = {
status: "IDLE"
};
}
onChangeState = value => {
this.setState({
status: value
});
};
render() {
const { status } = this.state;
return (
<View style={{width: 200,paddingVertical: 10}}>
<Text>Status: {status}</Text>
<View style={{ flex: 1,flexDirection: "row", justifyContent: "space-between" }}>
<Text onPress={() => this.onChangeState("PLAYING")}>PLAY</Text>
<Text onPress={() => this.onChangeState("STOPPED")}>STOP</Text>
<Text onPress={() => this.onChangeState("PAUSED")}>PAUSE</Text>
</View>
</View>
);
}
}
const styles = StyleSheet.create({
container: {
flex: 1,
paddingTop: 100,
backgroundColor: "#fff",
alignItems: "center",
justifyContent: "center"
}
});
答案 1 :(得分:0)
我在文档here中签出,发现只要您通过状态道具,它就会重新呈现,请参见以下说明:
通过将extraData = {this.state}传递给FlatList,我们确保当state.selected更改时FlatList本身将重新呈现。如果不设置此道具,FlatList将不知道它需要重新渲染任何项目,因为它也是PureComponent,并且道具比较不会显示任何更改。