我有一个像Uber应用程序一样可以计算行驶距离的应用程序。当驾驶员开始旅行时,即使在搜索乘车中已指定起点,位置也会开始改变,驾驶员可能会决定通过替代路线或经过长途路线,因为他/她不知道最短的路线,然后如何计算总距离。
开始位置是驾驶员按下开始按钮的位置 终点位置是驾驶员按下停止按钮的位置
到目前为止,这是我的代码
public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
lastLocation = locations.last!
endTrip(locations.last)
if !hasSetInitialLocation {
let camera = GMSCameraPosition.camera(withTarget: lastLocation!.coordinate, zoom: 17)
self.mapView.animate(to: camera)
hasSetInitialLocation = true
endTrip(lastLocation)
MqttManager.instance.connectToServer()
}
}
func endTrip(endLoaction: CLLocation) {
guard let statusChange = source.getStatusChange() else{return}
var distanceTraveled: Double = 0.0
let initialLocation = CLLocation(latitude: (statusChange.meta?.location?.lat)!, longitude: (statusChange.meta?.location?.lng)!)
let distance = initialLocation.distance(from: endLoaction)
distanceTraveled += distance
let distanceInKM = Utility.convertCLLocationDistanceToKiloMeters(targetDistance: distanceTraveled)
}
由于建议的起点和终点可能会发生路线变化,因此我该如何计算距离以反映驾驶员移动的总距离。
驾驶员按下了一个称为“开始行程”的按钮,我想获取从那一刻到他按下按钮的最终行程之间的距离
可以从类似的工作代码中获得此实现,但唯一的区别是它们是一个开始按钮,该按钮传递该点的坐标,而停止坐标是该坐标的终点。
enum DistanceValue: Int {
case meters, miles
}
func calculateDistanceBetweenLocations(_ firstLocation: CLLocation, secondLocation: CLLocation, valueType: DistanceValue) -> Double {
var distance = 0.0
let meters = firstLocation.distance(from: secondLocation)
distance += meters
switch valueType {
case .meters:
return distance
case .miles:
let miles = distance
return miles
}
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
if startLocation == nil {
startLocation = locations.first
} else if let location = locations.last {
runDistance += lastLocation.distance(from: location)
let calc = calculateDistanceBetweenLocations(lastLocation, secondLocation: location, valueType: .meters)
print("TOTAL LOC 1 \(calc)")
print("TOTAL LOC 2 \(runDistance)")
}
lastLocation = locations.last
}
如我的打印报表print("TOTAL LOC 1 \(calc)")
print("TOTAL LOC 2 \(runDistance)")
所示,我怎么做
calc
与runDistance
这是控制台中打印的内容
TOTAL LOC 10.29331530774379
TOTAL LOC 2 10.29331530774379
TOTAL LOC 2.2655118031831587
TOTAL LOC 2 12.558827110926948
答案 0 :(得分:4)
如果使用第一个和最后一个坐标来获得这样的距离,则它始终会返回错误的值,因为它无法识别实际的行驶路径。
我确实使用以下代码解决了相同的问题。
使用GoogleMaps
> pod 'GoogleMaps'
在驾驶员在路线上移动时制作坐标数组。
var arr = [Any]()
// Driving lat long co-ordinateds continues add in this array according to your expectation either update location or perticuler time duration.
// make GMSMutablePath of your co-ordinates
let path = GMSMutablePath()
for obj in arr{
print(obj)
if let lat = (obj as? NSDictionary)?.value(forKey: PARAMETERS.LET) as? String{
path.addLatitude(Double(lat)!, longitude: Double(((obj as? NSDictionary)?.value(forKey: PARAMETERS.LONG) as? String)!)!)
}
}
print(path) // Here is your traveling path
let km = GMSGeometryLength(path)
print(km) // your total traveling distance.
我是在this应用中完成的,它运行正常。 希望它能对您有所帮助:)
或不使用GoogleMaps
不过,根据您的代码,您必须自己提供位置,即CLLocationCoordinate2D数组。
class ViewController: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate {
// MARK: - Variables
let locationManager = CLLocationManager()
// MARK: - IBOutlet
@IBOutlet weak var mapView: MKMapView!
// MARK: - IBAction
@IBAction func distanceTapped(_ sender: UIBarButtonItem) {
let locations: [CLLocationCoordinate2D] = [...]
var total: Double = 0.0
for i in 0..<locations.count - 1 {
let start = locations[i]
let end = locations[i + 1]
let distance = getDistance(from: start, to: end)
total += distance
}
print(total)
}
func getDistance(from: CLLocationCoordinate2D, to: CLLocationCoordinate2D) -> CLLocationDistance {
// By Aviel Gross
// https://stackoverflow.com/questions/11077425/finding-distance-between-cllocationcoordinate2d-points
let from = CLLocation(latitude: from.latitude, longitude: from.longitude)
let to = CLLocation(latitude: to.latitude, longitude: to.longitude)
return from.distance(from: to)
}
}
输出
答案 1 :(得分:0)
给定CLLocationCoordinate2D数组的简单函数,用于计算距离(以米为单位)。使用reduce
而不是数组迭代。
func computeDistance(from points: [CLLocationCoordinate2D]) -> Double {
guard let first = points.first else { return 0.0 }
var prevPoint = first
return points.reduce(0.0) { (count, point) -> Double in
let newCount = count + CLLocation(latitude: prevPoint.latitude, longitude: prevPoint.longitude).distance(
from: CLLocation(latitude: point.latitude, longitude: point.longitude))
prevPoint = point
return newCount
}
}